Correct me if I'm wrong, but when I first visited the bar/pub place at spawn, it talked about how the villager would give you quests or something from time to time. Is that right?
Anyways, if it isn't, that may be a good idea. It won't force people to do quests but instead, if they want to partake in some quests to pass the time or earn something, they can just come to the bar and see if a new quest is available. I don't think it's a good idea to make all the quests playable one after the other because then a person could just binge Loka and finish all the quests in one session. Maybe have a quest available a day or maybe if a certain event occurs, that could trigger the quest being unlocked.
I'm not sure about you guys but when I think of quests, I immediately think of all those Runescape quests. You would travel all over the world to gain different items, and then maybe fight a couple of monsters or something. It would be a pretty cool idea for Loka's quests. The (Quest Master?) Would detail the quest, maybe where to go etc.
The player would then travel to a Protected area where the next part of the quest begins e.g. You get a pick that can mine through the special "Unbreakable Magic Blocks" at the next area that you need to travel to or maybe even a boss fight with a tanked up zombie or something.
The quests would be organised in a progressive system. The first quest would take you to only one place really close to spawn, a walkable distance and then the reward could be a book that details more lore.
As you progress, the quests become more demanding e.g you need to travel to more places that get further away from spawn.
This could also be a good way to implement more custom recipes. A quick example: Your journey takes you to an abandoned mineshaft. You have to explore it to find some ingredients in the chest. Like the (Spawn Crystal?) that you crafted at Verdant, you would craft another teleporting crystal but this one would take you instantly to the next place of the quest.
There could be a range of potential rewards. From a couple of food items or currency, to a rare enchant (Nothing like a Prot 4 or anything) or maybe gapples?
I read that the Ship Wreak quest was finished by someone and so there wasn't any benefit for other people to do it. I think making the quest experience the same for everyone might be a bad idea because if one person completes it, then its done and there isn't much of a point to do it. However, if everyone has their own individual quest experience, the items won't get looted after one quick person completes the quest.
As always, just my 2 cents

Feel free to banter around my ideas
