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Implemented Radar vulnerability.

Lurnn

Well-Known Member
Slicer
radar ganks at 12 am - 5 am kinda cringe

make radars disable when vuln is over so like conquest like pvp so it is more fair and interesting, idk maybe if attacked out of vuln disabled for a certain amount of time or something but outright being able to destroy an entire alliances radars in one night is ridiculous imo
 
4 voters
I'd agree that it makes sense to have a vulnerability for radars that would just match your conquest vulnerability. Tying ganks to the conquest system isn't the greatest thing, however I think it only makes sense to do this as logging on in the morning and seeing "Radar in <territory> has been destroyed!"
 
I'd agree that it makes sense to have a vulnerability for radars that would just match your conquest vulnerability. Tying ganks to the conquest system isn't the greatest thing, however I think it only makes sense to do this as logging on in the morning and seeing "Radar in <territory> has been destroyed!"
Maybe having radar vuln times be longer than conquest vulns so that there is at least a chance of someone being online to look after them, whilst also keeping it separate from conquest - also maybe a limit on radars an alliance could have destroyed in a 24 hr period? Not sure how logistical that would be though.
 
Maybe having radar vuln times be longer than conquest vulns so that there is at least a chance of someone being online to look after them, whilst also keeping it separate from conquest - also maybe a limit on radars an alliance could have destroyed in a 24 hr period? Not sure how logistical that would be though.
I think it'd just overcomplicate things to have radars be on a separate time, I could see a limit to the number destroyed though, but that would also bring radars closer into the conquest system in terms of the ganks, which I don't think we want. This change should only be to fix the cheese of it and stop people from breaking them late at night, which is solved by lining it up with the conquest vulnerability.
 
I think it'd just overcomplicate things to have radars be on a separate time, I could see a limit to the number destroyed though, but that would also bring radars closer into the conquest system in terms of the ganks, which I don't think we want. This change should only be to fix the cheese of it and stop people from breaking them late at night, which is solved by lining it up with the conquest vulnerability.
I agree, I think aligning the vulnerability times only makes sense.
 
  • Radars are now subject to their owners' Vulnerability Window
    • They cannot be attacked if outside vuln window. Golems won't spawn and you'll be notified if near one when they can be attacked.
    • Ultimately it's just not fun to wake up to your radars all gone because you're asleep. Recent radar changes were meant to instill confidence in spending the money to have them in the first place. It's more sensible to at least have the option to protect them provided your vuln window matches your general activity.
 
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