Simply put, the buff defensive module increases defending golem health by 300%. That’s a x4 increase to it’s normal health, which is already high. Thus, preventing healing the golems / reducing the restored health when the module is activated seems like a pretty fair compromise to me. You would have to either make your golem tougher to kill or leave behind a player to continually keep it alive (and not have both like it is the case rn).
This isn't out of cope, I was one of the first players to reintroduce iron usage in conquest this year, and I have to admit I did so because the mechanic is pretty busted. Loka already prevents Vicious Attack and Vicious Defense from being used at the same time, why not extend this mutual exclusivity to the Buff module and repairing golems too?
This isn't out of cope, I was one of the first players to reintroduce iron usage in conquest this year, and I have to admit I did so because the mechanic is pretty busted. Loka already prevents Vicious Attack and Vicious Defense from being used at the same time, why not extend this mutual exclusivity to the Buff module and repairing golems too?