Recently I've seen a lot of different ideas regarding religions on the forums. Since the feature has been added (nearly a year ago) it hasn't really served a purpose. I would like to propose a couple of ideas that could both promote an RP based religion and server activity.
Firstly each religion would still worship some sort of god or divine being. In the case of the religion being accepted each religious leader would be forced to choose a 'buff tree' their religion would follow. Each tech tree would specialize in different aspects of gameplay forcing a religions members to complete several jobs in the name of their god. For the purpose of explaining, these trees could be richness, darkness, stability, and lightness. A religion would never be able to switch between these trees.
Each tree would have several branches consisting of several techs. Each tech would consist of a "divine order" and "divine blessing". Each religion would obviously start with the basic tech from their respective tree. For example, the richness tree could start with a "divine blessing" where a % of ore drops would be pre smelted. This same tech would also have a "divine order" where you would be required to gather a certain amount of iron ingots. Completing this quest would please the gods and reward faith to their religion. Quests may be completed more than once and will never go away. Should a religion accumulate enough faith they may purchase the next religious tech where they will receive another "divine order" and another "divine blessing". (You can still complete the quest from the first tech even if you have progressed to the second, third or fourth (etc.) tech) (Each tech requires more faith as you level up)
In addition to buying new techs, religions should be able to purchase other tiles with faith. Purchasing a tile could produce some output or give a buff to the religion that owns that tile. Things that are currently unobtainable could perhaps be produced by these tiles in small quantities.
Religions could fight over these different tiles in a competition of who can put more faith in. When a religion fights another for the land no player should be forced to fight. Instead, players must produce as much faith as possible in a slotted amount of time by completing "divine orders" or /pray'ing. Should one religion produce more faith than the other in the slotted amount of time they will receive/keep the tile.
Of course, these are just my ideas. I would like to hear what everyone thinks of them, feel free to tear apart my idea or ask questions if I was a little vague in my explanation .
Firstly each religion would still worship some sort of god or divine being. In the case of the religion being accepted each religious leader would be forced to choose a 'buff tree' their religion would follow. Each tech tree would specialize in different aspects of gameplay forcing a religions members to complete several jobs in the name of their god. For the purpose of explaining, these trees could be richness, darkness, stability, and lightness. A religion would never be able to switch between these trees.
Each tree would have several branches consisting of several techs. Each tech would consist of a "divine order" and "divine blessing". Each religion would obviously start with the basic tech from their respective tree. For example, the richness tree could start with a "divine blessing" where a % of ore drops would be pre smelted. This same tech would also have a "divine order" where you would be required to gather a certain amount of iron ingots. Completing this quest would please the gods and reward faith to their religion. Quests may be completed more than once and will never go away. Should a religion accumulate enough faith they may purchase the next religious tech where they will receive another "divine order" and another "divine blessing". (You can still complete the quest from the first tech even if you have progressed to the second, third or fourth (etc.) tech) (Each tech requires more faith as you level up)
In addition to buying new techs, religions should be able to purchase other tiles with faith. Purchasing a tile could produce some output or give a buff to the religion that owns that tile. Things that are currently unobtainable could perhaps be produced by these tiles in small quantities.
Religions could fight over these different tiles in a competition of who can put more faith in. When a religion fights another for the land no player should be forced to fight. Instead, players must produce as much faith as possible in a slotted amount of time by completing "divine orders" or /pray'ing. Should one religion produce more faith than the other in the slotted amount of time they will receive/keep the tile.
Of course, these are just my ideas. I would like to hear what everyone thinks of them, feel free to tear apart my idea or ask questions if I was a little vague in my explanation .