This is my loot from one hour on a resource island:
https://gyazo.com/c1cc30491f4fd40e807745b1a91fe68d
While finding the cave entrance can be difficult during your first visit, after that it's an easy run and then you have relative safety in the light of the lava. As long as you're careful, you are never in any mortal danger. I've visited the islands many times and have only ever died a few times, but never did I lose my items as I was able to simply run back.
If these islands are going to be so lucrative I think the caverns need its own unique dangers. Mob spawners perhaps which are dangerous to disable or custom mobs. Have less land and more lava requiring you to build bridges and carefully extract the ore so it isn't destroyed. Add a damage over time effect that puts a constant drain on the player's food supply and forces them to keep their trips brief. Cause players on the island to glow making it easier for players to find and kill each other. Add zombie pigmen and make them aggressive when you mine ores near them. Something along those lines.
Side note: Why can we not collect sand from resource island beaches? We can collect all of the available ores, oak wood, dirt, course dirt, cobblestone, stone, andesite, granite, diorite, gravel, magma blocks, obsidian, and flowers... but not sand? It's less valuable than some blocks already available and I'd think it would be a better alternative to the continental beaches being destroyed constantly even if they do regenerate themselves after a while.
Thoughts?
https://gyazo.com/c1cc30491f4fd40e807745b1a91fe68d
While finding the cave entrance can be difficult during your first visit, after that it's an easy run and then you have relative safety in the light of the lava. As long as you're careful, you are never in any mortal danger. I've visited the islands many times and have only ever died a few times, but never did I lose my items as I was able to simply run back.
If these islands are going to be so lucrative I think the caverns need its own unique dangers. Mob spawners perhaps which are dangerous to disable or custom mobs. Have less land and more lava requiring you to build bridges and carefully extract the ore so it isn't destroyed. Add a damage over time effect that puts a constant drain on the player's food supply and forces them to keep their trips brief. Cause players on the island to glow making it easier for players to find and kill each other. Add zombie pigmen and make them aggressive when you mine ores near them. Something along those lines.
Side note: Why can we not collect sand from resource island beaches? We can collect all of the available ores, oak wood, dirt, course dirt, cobblestone, stone, andesite, granite, diorite, gravel, magma blocks, obsidian, and flowers... but not sand? It's less valuable than some blocks already available and I'd think it would be a better alternative to the continental beaches being destroyed constantly even if they do regenerate themselves after a while.
Thoughts?