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Suggestion Rework Mutator Spawn Mechanics

mimo4

Well-Known Member
Slicer
I think the way mutators spawn on Loka tiles should be Reworked. Here are some suggestions:
- Make 25v25s spawn in depending on the amount of actives in an alliance, or something similar. The amount of 25v25s they should get should be relative to how many actives they have compared to their continent (so if their continent has 100 actives and they have 99 actives they should get more 25v25 tiles so the little guy can Pvp this big alliance)
- Make silly mutators that nobody really takes seriously (free opycs, crystal healing) not take up slots over actual game changing mutators, these mutators can still spawn but they shouldnt take slots over other more consequential mutators
- Cap how many of a mutator can spawn for an alliance / town depending on how consequential it is, it is always silly when people get 4 or 5 or so of the same mutator on their tiles

These are just some ideas, I think there could be alot done here, I am also a big fan of trying to make conquest points more and more useful, so maybe a thingy where its like spend 300 conquest points for 0.5% extra chance to get your favorite mutator would be nice

Thx for reading
 
8 voters
- Make silly mutators that nobody really takes seriously (free opycs, crystal healing) not take up slots over actual game changing mutators, these mutators can still spawn but they shouldnt take slots over other more consequential mutators

Mutators are already weighted for randomization. The opyc one for example has one of the least chances to spawn.
 
Mutators are already weighted for randomization. The opyc one for example has one of the least chances to spawn.
Does it still take up slots over the other mutators? Since im pretty sure theres only so many mutators that can spawn, I think there should be room for some of these fun mutators to spawn in without it interfering with the spawn rates of the other mutators, so more mutators overall but the amount of "game changing" ones remains the same
 
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