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Suggestion Right click lamp to see percentage

ThePigGang

Well-Known Member
Guardian
+0 Yeah communicating what charges are on a Tgen/ Inhib in a vc with 40+ people can be difficult. As well as the visuals for it mainly are for the loka pack except the particles. Particles work fine but right clicking it and telling you the percentage would be pretty helpful.

While it would be very helpful it also would take away to what conquest is. The difference would be people making less mistakes when calling out charges for a lamp which I mean sounds good but at the same time isnt that an aspect that makes conquest conquest ?
 

FoxyBearGames

Well-Known Member
Guardian
+0 Yeah communicating what charges are on a Tgen/ Inhib in a vc with 40+ people can be difficult. As well as the visuals for it mainly are for the loka pack except the particles. Particles work fine but right clicking it and telling you the percentage would be pretty helpful.

While it would be very helpful it also would take away to what conquest is. The difference would be people making less mistakes when calling out charges for a lamp which I mean sounds good but at the same time isnt that an aspect that makes conquest conquest ?
Well I think a big issue with it currently is that only a few people in a fight are going to know what the charges are. Most people have particles off during fights to improve their framerate and I think the benefits of the change outweigh its downsides, especially as fights get larger and larger.
 

TheFreshLemon

Well-Known Member
Slicer
+0 Yeah communicating what charges are on a Tgen/ Inhib in a vc with 40+ people can be difficult. As well as the visuals for it mainly are for the loka pack except the particles. Particles work fine but right clicking it and telling you the percentage would be pretty helpful.

While it would be very helpful it also would take away to what conquest is. The difference would be people making less mistakes when calling out charges for a lamp which I mean sounds good but at the same time isnt that an aspect that makes conquest conquest ?
Imagine missing 30 some charges
 

Evil_X

Well-Known Member
Sentry
-1
The current system for seeing lamp charge isn't great and has multiple flaws people have mentioned above but at the same time this solution doesn't seem much better, in a large fight having to run over to a tgen lamp and awkwardly right-click it to then check chat just seems super clunky.

Maybe you could have multiple verticle lamps turning off with the charges or blocks on the tgen exterior looking damaged/stripped etc as charges are popped but this isn't the solution imo
 
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FoxyBearGames

Well-Known Member
Guardian
-1
The current system for seeing lamp charge isn't great and has multiple flaws people have mentioned above but at the same time, this solution doesn't seem much better, in a large fight having to run over to a tgen lamp and awkwardly right-click it to then check chat just seems super clunky.

Maybe you could have multiple verticle lamps turning off with the charges or blocks on the tgen exterior looking damaged/stripped etc as charges are popped but this isn't the solution imo
Something you could do instead would be to display the lamps percent on the subtitle bar (as it currently gets displayed when you take a charge) when you're in the area around each lamp. I do like the idea of changing the blocks on the tgen to show the charges. I could see the tgen sort of falling apart a little bit as an option as well as the lamps. It needs to be displayed somehow and I still think the initial idea could stand as a solution.
 

SilentStormSix

Well-Known Member
Sentry
Community Rep
-1
The current system for seeing lamp charge isn't great and has multiple flaws people have mentioned above but at the same time this solution doesn't seem much better, in a large fight having to run over to a tgen lamp and awkwardly right-click it to then check chat just seems super clunky.
Or just make the distinction between 40 and 60 percent more apparent
 
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