At the moment, regarding builds in a town, owners are mostly uncontested in their rights to edit the terrain in their town borders. That's not a bad thing, but it created this destructive vice for challenged players. Since an owner owns all the blocks in a town tile, there is nothing to stop them from delivering excessive damage to the terrain their tile covers. One example being "Alakazam," a town on a southern peninsula of Kalros, which was destroyed without plan to reconstruct. This destruction was done out of spite and aggressively poor taste. This isn't the only time large scale greifing has been considered. Last year, there was a time during which Iblis considered destroying the Arvik, a famous landmark in Kalros, under the reasoning that they didn't want the land to be resettled and "ruined" by other players. Because blowing it up saves it somehow idk. They didn't thankfully but there was nothing in place to stop them had they decided differently.
I think we need a rule against excessive destruction in place because there is nothing to be gained from this kind of spiteful destruction of landmarks. When I started playing, I wasn't in it for conquest, I logged in to explore town ruins and search for material to help build my own holding up. Removing exploration content for tens of players over the spite of one is not an acceptable trade.
I think we need a rule against excessive destruction in place because there is nothing to be gained from this kind of spiteful destruction of landmarks. When I started playing, I wasn't in it for conquest, I logged in to explore town ruins and search for material to help build my own holding up. Removing exploration content for tens of players over the spite of one is not an acceptable trade.