Just like in the real world of farming and industry, there are times of the year which are different to others.
On loka, these could be seasons.
Autumn; being the harvest season would be the most bountiful season. Mills would produce more stuff per industry cycle.
Spawn could change slightly to give it an autumn theme, and maybe also the resource islands as well. Rainy weather would be more common in autumn. During this time, harvest themed celebrations and events may take place, including bonfire night and Halloween.
Winter - being the coldest season would mean mills and barns produce less items. Dig sites (which can produce snow in snowy biomes)
could produce small amounts of snow in other biomes, and even more in cold biomes. Maybe the weather could change, so that in mild biomes snow could fall (Of course this would melt in spring), and of course even more snow falls in ordinarily snowy biomes. During this time, far less neutral mobs would spawn as they would be hibernating. Christmas celebrations and other winter events such as snowball tournaments (server-wide; so player that's been snowballed least and has most hits wins) and maybe even secret Santa would keep people festive and happy.
Spring is usually described as a time of new life, so more neutral mobs would spawn, and less despawn, so this would be the time for collecting mobs to put in barns. Speaking of barns, they would produce far more per industry cycle. Any snow left over from winter in mild biomes would melt away, and any non player placed ice from winter would melt down. one of the big celebrations in spring is Easter, so maybe events such as a Easter egg hunt or something would be fun.
Summer; as the warmest season would have least rainy weather. flowers and plants would be growing all over the sever, as well as bushes and vines spawning making ruins overgrown. In the heat of summer, dungeons would produce more loot. Holiday events and celebrations could include sandcastle competitions and 'surfing' (boat racing basically).
To encourage players to participate in the season's events and features, there could be seasonal ranks.
These would be won by getting a high score in a seasonal event, such as winning all matches played in a snowball tournament
On loka, these could be seasons.
Autumn; being the harvest season would be the most bountiful season. Mills would produce more stuff per industry cycle.
Spawn could change slightly to give it an autumn theme, and maybe also the resource islands as well. Rainy weather would be more common in autumn. During this time, harvest themed celebrations and events may take place, including bonfire night and Halloween.
Winter - being the coldest season would mean mills and barns produce less items. Dig sites (which can produce snow in snowy biomes)
could produce small amounts of snow in other biomes, and even more in cold biomes. Maybe the weather could change, so that in mild biomes snow could fall (Of course this would melt in spring), and of course even more snow falls in ordinarily snowy biomes. During this time, far less neutral mobs would spawn as they would be hibernating. Christmas celebrations and other winter events such as snowball tournaments (server-wide; so player that's been snowballed least and has most hits wins) and maybe even secret Santa would keep people festive and happy.
Spring is usually described as a time of new life, so more neutral mobs would spawn, and less despawn, so this would be the time for collecting mobs to put in barns. Speaking of barns, they would produce far more per industry cycle. Any snow left over from winter in mild biomes would melt away, and any non player placed ice from winter would melt down. one of the big celebrations in spring is Easter, so maybe events such as a Easter egg hunt or something would be fun.
Summer; as the warmest season would have least rainy weather. flowers and plants would be growing all over the sever, as well as bushes and vines spawning making ruins overgrown. In the heat of summer, dungeons would produce more loot. Holiday events and celebrations could include sandcastle competitions and 'surfing' (boat racing basically).
To encourage players to participate in the season's events and features, there could be seasonal ranks.
These would be won by getting a high score in a seasonal event, such as winning all matches played in a snowball tournament