Heya! Donut here, and I've wanted to speak out what's been in my mind recently. With all the changes going on Loka, it's been quite tough to adjust to some new mechanics, and subsequently it has put a lot of extra work on the admin's shoulders.
Now, I am completely aware of how tough it is to implement all these exciting and fresh new updates, but there is something that I believe Loka lacks, and that feature is in the town quest/prestige system. Personally, I love it! I use the system to make story-based quests to keep newbies busy or to gain so quick resources, but I feel like prestige's manual nature is rather pointless. I wish that you could set specific rewards at a certain prestige level.
E.g at 1000 prestige you get promoted to level 2 and the '&aLord' title, maybe every 100 prestige you get 5 shards (added similar to the way you add rewards in quests, as instances) or perhaps you could set a lored item as a one time reward at 10000 prestige. I feel like this feature would be very useful as it would prevent having to log on to set ranks and distribute rewards and it would also provide the player achieving it an immediate reward.
Another feature which I would love to be added in the game is to dish out titles towards people for completing quests. For example, I make a quest called Miner's delight in which the player has to acquire 8 ores. Upon completing it they gain the rank 'Miner' or something along the lines of that. Again, it's mainly following the idea of simply dishing out players with immediate rewards.
Let me know what you guys think, I'm sure my ideas are rather flawed and could use some working on. See ya dudes later, stay frosty and icy.
-Donut
Now, I am completely aware of how tough it is to implement all these exciting and fresh new updates, but there is something that I believe Loka lacks, and that feature is in the town quest/prestige system. Personally, I love it! I use the system to make story-based quests to keep newbies busy or to gain so quick resources, but I feel like prestige's manual nature is rather pointless. I wish that you could set specific rewards at a certain prestige level.
E.g at 1000 prestige you get promoted to level 2 and the '&aLord' title, maybe every 100 prestige you get 5 shards (added similar to the way you add rewards in quests, as instances) or perhaps you could set a lored item as a one time reward at 10000 prestige. I feel like this feature would be very useful as it would prevent having to log on to set ranks and distribute rewards and it would also provide the player achieving it an immediate reward.
Another feature which I would love to be added in the game is to dish out titles towards people for completing quests. For example, I make a quest called Miner's delight in which the player has to acquire 8 ores. Upon completing it they gain the rank 'Miner' or something along the lines of that. Again, it's mainly following the idea of simply dishing out players with immediate rewards.
Let me know what you guys think, I'm sure my ideas are rather flawed and could use some working on. See ya dudes later, stay frosty and icy.
-Donut