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Should we create a new Noob town?

Kobeyador

Member
Slicer
With the advertising of Loka, one thing I noticed in the past were how persistent people were in the past to join a town immediately. Are there any current towns that openly accepts new players or does everyone prefer to wait and see how they turn out before offering them a spot in their town? Would having a designated noob town be a good idea to promote a foot hold in keeping players from rage quitting the first time they die. Or should we leave it as is and focus on a survive or die ideology? Any thoughts or opinions?
 

Ronshaud

Active Member
Slicer
This could be nice for newcomers who know absolute nothing about our town system. Having them in a town as soon as they get on would be like having them a shelter and walls set up for them to be safe.. Anyways, most of us just wait until they are Nomads because it shows that they have what it takes to survive. Building a mini town wouldn't hurt. I could probably help out. We can build It in the plains biome south of spawn.
 

mopb3

Well-Known Member
Slicer
Good god no, done it before and it wasn't anything special, that and do you know what a pain these things are to run.
 

Kobeyador

Member
Slicer
I can supply plenty of stone,sand, and sandstone for its creation, however, we might want to have a player create an actual town their to over look the town, add players, and have block protection for the town. Unless we can set it up were it can be a Sentry/Slicer run noob town. Where trusted players would have the commands to add players and perms to build there to help build a foot hold for new players to be introduced to the server.
 

Cryptite

Elder
Staff member
Elder
A plugin-run noob town is (very slowly) in the works. But itll be some time before it ever comes to light. For the time being, hopefully a few towns will simply open their gates to new members. We're certainly about to have a good number of them.
 

Kobeyador

Member
Slicer
I would like to make a suggestion for a Temporary noob town until the plugin is ready. Would we be able to build a mini town that would be able to be built upon by new players. This would allow anyone to join in and start in building or use this as a stepping stone to farm and gain supplies to venture out. However, make it where no Town gen can be set up, so no one claims that area. Only have a center area under general block protection to allow for an enchanting table and an enderchest to be safely placed for all noobs who are building in the town to have access too and not be be stolen.
 

Ronshaud

Active Member
Slicer
Or maybe we can just supply what that Community farm from the last world supplied. I could get some things and bring them there and plant them and I can probably build the place right outside spawn. They can go there and it would have supplies for them to start off with? Possibly iron tools and iron weapons for all the NewBs to just go, get a couple resources such as wood, building supplies, surviving supplies, and adventuring supplies. All I will need is for crypt to continue the path near the alcove and have it connect with the Commuity garden so new players could just follow that safe path and end up there to get stuff. (By stuff I mean boats minecarts, tools, weapons, armor, food, building supplies, crafting supplies basic stuff)


If that's acceptable :)
 

Kobeyador

Member
Slicer
hmmm..... I have recently altered my town shop post to include talks about a recycling center for gathering near broken items from players to repair through villager enchants for something similar. However, If we were to supply them with food and tools , I think they should go out to fend for them self unless they are actually joining in on building a noob town(imo). From past experience, when ever I loaded down a noob with everything they could possibly want, they would always die in the wild the first night and rage quit. Giving them access to gather everything they would need from a Community Garden may have a similar result with no incentive for them to restock what they took.
 

Ronshaud

Active Member
Slicer
What if we had people to go out with them, help them survive a night and get them to set a shelter or maybe a town. After you've gone out to help them, they could probably survive on their own after reaching them steps of survival.
 

Kobeyador

Member
Slicer
that would seem like a lot of work for no promise of a player actually sticking with out server past the first day though....
 

Kobeyador

Member
Slicer
plus they may just kill you while you are helping them and take all your items, die in a pool of lava, and then rage quit XP.
 

Ronshaud

Active Member
Slicer
Wow.. Well I guess the plan is to give them armor, food, weapons, tools, and building materials such as wood and cobblestone...perhaps 1 compass ( find your way back to spawn) and maybe 1 clock ( for those who like to live in the ground until daylight... Or we can go and build random homes around Loka so newcomers can already have shelter and food. ( like a warm loka welcoming home ) or maybe just build one neighborhood with houses and they go and claim one house.
 

Grubul

Well-Known Member
Slicer
giving them too much free stuff would decrease the interest in the server.

Id say, just random houses here and there without protection, and filled with wheat fields and bit of food
 

Ronshaud

Active Member
Slicer
giving them too much free stuff would decrease the interest in the server.

Id say, just random houses here and there without protection, and filled with wheat fields and bit of food


That could be nice. They could at least get our spare gold armor from mobs and 1 sword and some wood.. The rest they can just collect themselves
 

Kobeyador

Member
Slicer
Well as far as iron and diamond chest plates, swords,picks, and axes, I can handle repairs for those from old near broken items that players donate. It takes me about 2-4 e per item to repair by enchanting through villagers. I believe the main concern is giving them something that will invest them into our server.If we allow them an easy plot to get to to make their first home, this may be what would create this investment. I believe it is about getting them to the point of gathering their own materials to make their own build before they lose interest and hop to the next server without making it too easy for them.
 

Kobeyador

Member
Slicer
Anyways, next time I get on I will start on a nether tunnel system to allow for fast exits into the wilds of loka. If anyone would like to join in I will supply the items you need.
 

Cryptite

Elder
Staff member
Elder
Anyways, next time I get on I will start on a nether tunnel system to allow for fast exits into the wilds of loka. If anyone would like to join in I will supply the items you need.

Help finish the overworld rail first >.>
 

Kobeyador

Member
Slicer
Sorry, never could really get enthused about the overworld rail. If the rail is under ground then stone is not an instant break block(except with haste 2 and eff5 pick), you need iron and gold for rails or a dimension of 3h by 2w to have any tolerable mode of travel,new players will not usually have access to iron mine carts or horses/saddles, it takes 8 times as long to travel in the overworld when compared to nether travel, and if it is all done in vanilla then the overworld rails would take a considerably larger amount of time to finish compared to a network of tunnels dug in the nether.
I am not trying to down the overworld rail idea or anything....but in my opinion, I just think the nether would be an easier,efficient, and faster solution. A 2 man team side by side can dig a 2 by 2 tunnel in the nether as fast as they both can walk. May be faster if you can dig it out while sprinting with speed pots. The 3rd layer needed for a horse path can be dug out on there way back to the start.
You walk at 4.317 m/s, sprint at 5.612m/s, and increase that by 20% if you can use speed potions while digging it out.. After 10 minutes of walking while digging with no speed potions and not counting time for food breaks, you would have dug out an approximate 2590m long 2 by 2 path(if my math is right and you don't run into random lava blocks). 2590m in the nether would then put you around 20720m from were you started in the over world(if my original math is right). plus you would use only around an 1/8th of the amount of rails if you decided to turn it into a rail system.
 
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MasterAegon

Active Member
Slicer
All this talk of just giving new players stuff...

What good will they be if they're actually new to the game and you spoon feed them from the start? Surviving in MC isn't difficult. I'm not sure I've ever starved to death unless I intentionally was doing something with no intention of survival. I'm all for helping new players learn but breaking the shell and scooping them out of their egg just sets them up for failure.

The plugin ran town will be great for players to learn about towns and even a little about Loka's town system among other features. Don't get too caught up with handing out enchanted gear and other items.
 

Kobeyador

Member
Slicer
All this talk of just giving new players stuff...

What good will they be if they're actually new to the game and you spoon feed them from the start? Surviving in MC isn't difficult. I'm not sure I've ever starved to death unless I intentionally was doing something with no intention of survival. I'm all for helping new players learn but breaking the shell and scooping them out of their egg just sets them up for failure.

The plugin ran town will be great for players to learn about towns and even a little about Loka's town system among other features. Don't get too caught up with handing out enchanted gear and other items.
Well the main focus of this post was to try find out if a noob town would be a good way to get time invested by new players so they would have a reason to log in a second time. If we were to have noob joining in a massive build then I would be completely willing to give them a shovel, pickaxe, food, and a chest piece if they were to join in a build.
From past experience, when ever I loaded down a noob with everything they could possibly want, they would always die in the wild the first night and rage quit.
A far as giving out items, I re-purposed my town store post to include a "recycling center" topic about repairing swords, tools, and chest armor through villager enchants for redistribution when or even if they are needed. I fully agree that giving them too many items is an issue.However, I am more concerned about getting a player involved into a project, as fast as possible, if they don't want to run into the wilds and survive until someone invites them to their town to build.
 
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