In medieval warfare, sieges on castles and towns were reasonably common. But on loka, You can't really trap someone in their own town and force them to starve.
I am suggesting the implementation of the 'siege inhibitor'.
Basically an inhibitor, but the size and shape of a radar, these could be placed at different locations just outside towns.
Just like inhibitors, players could teleport to them from their town, and reins could be called for a siege as well.
The siege inhibitors could be given upgrades and modifications to make it harder for a siege to be broken, such as protecting golems (They don't come as default) and maybe lasers.
Unlike inhibitors, sieges could be placed on towns without territories.
Once at least a minimum amount siege inhibitors have been placed against a town, their town portal will stop taking them back to spawn.
Players could still enter the portal from spawn, but could not go back. This means they would have to provide for themselves, or escape out for their town to trade for food.
Members of a town under siege would not be able to warp to battles, place on other towns, attack, defend, or take new territories.
Getting to Resource islands would be quite difficult.
If the town under siege were to run out of resources to power there territory generator, they would fall and the sieging town or alliance would win.
However, if the town under siege destroys all the siege inhibitors, they escape the siege and can use their portal properly again.
This may not be as eventful as town battles, but would inconvenience the members of the town very much.
I am suggesting the implementation of the 'siege inhibitor'.
Basically an inhibitor, but the size and shape of a radar, these could be placed at different locations just outside towns.
Just like inhibitors, players could teleport to them from their town, and reins could be called for a siege as well.
The siege inhibitors could be given upgrades and modifications to make it harder for a siege to be broken, such as protecting golems (They don't come as default) and maybe lasers.
Unlike inhibitors, sieges could be placed on towns without territories.
Once at least a minimum amount siege inhibitors have been placed against a town, their town portal will stop taking them back to spawn.
Players could still enter the portal from spawn, but could not go back. This means they would have to provide for themselves, or escape out for their town to trade for food.
Members of a town under siege would not be able to warp to battles, place on other towns, attack, defend, or take new territories.
Getting to Resource islands would be quite difficult.
If the town under siege were to run out of resources to power there territory generator, they would fall and the sieging town or alliance would win.
However, if the town under siege destroys all the siege inhibitors, they escape the siege and can use their portal properly again.
This may not be as eventful as town battles, but would inconvenience the members of the town very much.