In this post I'm not hating on holidays, just making points about some things that don't do the server any good.
Proxy towns
Towns all over loka have been making proxy towns on their own continents for resources, domination etc. This may be because it needs less effort and resources to make a town somewhere else than extending your territories further out. The trouble with this is that it's now too easy to dominate other towns and biomes on your continent with minimal conquest. This is also bad for the economy. Instead of buying resources from residents of a biome, all you have to do is make a proxy town there and you've got an unlimited supply.
However this is something that can't be stopped easily, because of how making new towns work, but I did come up with a few ideas:
Players sometimes go to other towns, usually on different continents to get their alliance buffs. Of course this means they're less inclined to fight for rivina and balak, or to buy stuff from other alliances. Because this is a relatively smaller issue than proxy towns, I only came up with one solution to it;
Proxy towns
Towns all over loka have been making proxy towns on their own continents for resources, domination etc. This may be because it needs less effort and resources to make a town somewhere else than extending your territories further out. The trouble with this is that it's now too easy to dominate other towns and biomes on your continent with minimal conquest. This is also bad for the economy. Instead of buying resources from residents of a biome, all you have to do is make a proxy town there and you've got an unlimited supply.
However this is something that can't be stopped easily, because of how making new towns work, but I did come up with a few ideas:
- Alliance Lock - for about a month after leaving a town that you fought for, you'd be locked to your town or alliance as a nomad. This means you can't create new a town at least on the same continent. This should slow down the spread of popup proxy towns without excluding them altogether.
- More biome buffs - Just make large scale conquest on regular conquests profitable. Things such as the more territories you have of a biome, the more of that biome's items you produce, or if you have territories in 3 different biomes you get extra strength.
- Strongholds - Territories would be assigned their own stability value. Ones that have many others connected to them, and are adjacent to the town get a higher stability value than new ones. When their stability reaches a certain level, they become stronghold territories. What benefits these would bring, I don't know, but it could mean golems protecting inhibitors or attackers not being able to use modules. Basically it would make these territories more difficult to attack. I hope this would encourage large scale conquest, hopefully pushing towns into different biomes.
- Trader - Bit of a weird one, but I'll suggest it anyway. These would be NPCs connected to void storage and industries that could sell their biome resources to passers by for a set price. They could be programmed with offers for bulk buys and could feed their profits into the town's balance. I hope this would promote trade and exploration so that even fairly inactive towns could sell stuff and keep their town alive as a reward.
Players sometimes go to other towns, usually on different continents to get their alliance buffs. Of course this means they're less inclined to fight for rivina and balak, or to buy stuff from other alliances. Because this is a relatively smaller issue than proxy towns, I only came up with one solution to it;
- Buff Lock - This would work with Alliance lock. If you joined a different town (Not in your alliance) while Alliance locked, you would have to fight for that town at least once before you get any buffs.