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Suggestion Some more suggestions for the quest system

DisturbedMoskito

Active Member
Slicer
So, a lot of the bugs in the quest system were solved. That lead me to investigate even more the system to seek more bugs, and i came with more suggestions/features to add the the current system to improve it and increase its potential even more.


Quest cool-down

remember those jobs that you could just spam very easily? Well i think it would be awesome if we had a feature that lets us add some kind of cool-down to this jobs, so that you can only repeat it, say every hour. if we have a quest that can be repeated infinitely, but we don't want people to spam it, we would need something that let's us fix a certain amount time (like the Quest Expiration Time) and we have to wait this amount of time before we can pick-up the quest again.

I think this would be a great feature to add to upgrade the "job" type quests.


Interact objectives

So that would be very simple. in the misc. objective section, we could add another one along with the achievement objective. This type of objective would allow us to examine a certain object for more story and really cool quests. So for this objective to work, the way i think it should work would be that you assign the object to be examined just like you would assign a giver-npc or a sign for the quest. But to keep this simple, only item frames would be able to be "assigned" as the interact objective. The objective would be completed once you right click on the item frame that has been assigned.

I think this would be a great feature to add for more in-depth lore in quests, for more interacting and interesting quests, as well as cool mechanics in different scenarios. I can't imagine all we could do with this feature along the "progressive objective" feature mentions in my last quest suggestion post. (Wynncraft vibes UwU)


Item Reward

I don't think i need to explain how this could be so helpful. Add the possibility to give items as a reward for quests. And so that it dosen't break the system, you would have to feed the system this particular item so that people can receive it. (Or maybe even just take it from void storage (town quest only feature?) when a player completes the quest. If there are none, just don't give it and send a message to the player or the owner of the quest. As soon as the item is available again in void storage be available, it would be given to the player).

There. Thanks for reading and i hope that these ideas are useful!
 

Cryptite

Elder
Staff member
Elder
Quest cool-down
This is already possible in Advanced Settings:
1597288522845.png

Item Reward

This is also already possible:
1597288543447.png

You do indeed have to put up the item(s) for the quest to be done X times. This done on the Rewards Button:
1597288761483.png

The amount of times (instances) a Quest can be completed and reward an Item reward is referred to as Quantity in the tooltip for your Quest.

I like the interact jobs idea though!
 

DisturbedMoskito

Active Member
Slicer
This is already possible in Advanced Settings:
View attachment 1708



This is also already possible:
View attachment 1709

You do indeed have to put up the item(s) for the quest to be done X times. This done on the Rewards Button:
View attachment 1710

The amount of times (instances) a Quest can be completed and reward an Item reward is referred to as Quantity in the tooltip for your Quest.

I like the interact jobs idea though!
Well seems like i missed the item reward, and the quest cool-down. I'll have to look more carefully next time. Thanks for pointing this out!
 

Magpieman

Old One
Staff member
Old One
Well seems like i missed the item reward, and the quest cool-down. I'll have to look more carefully next time. Thanks for pointing this out!
All good, it's a complex system and as a result, the UI has been difficult to design. If you have ideas on how to make it more intuitive do let us know. It may just need a video explaining how it works on our channel and a wiki page. Really appreciate the all the feedback, keep it up!
 
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