My Idea is to use Strength for how many Inhibs you can place a day or something, strength seems important but in retrospect it's just bragging rights. I'm not sure what we'd do with the Alliances combining strength and having more and it would be unfair to make it seem like you need to join an alliance but maybe we could Nerf Alliance strength or something, or have all strength start at 0 and the more you win the more it goes up but if you lose you don't go negative? I'm not sure I just like the idea for it, or maybe even the world capital isn't owned by most LAND but most STRENTGH because than defense would genuinely be important instead of "we need to defend this tile so we have land" it's "we need to defend this tile so we have strength." The more I type this the more near impossible I think this is but if we can discuss this and work out the kinks to it I think it could work.
THINGS TO NOTE THAT ARE CURRENT:
When alliances are formed strength combines
When strength hits 0 your town DOES NOT delete itself (like I used to think)
If a town leaves an alliance it takes some strength back
Strength is meaningless and I'd like to see it mean something
+1 if you like this and comment your ideas
-1 if you dislike this and explain why pls
I look forward to hearing your thoughts
THINGS TO NOTE THAT ARE CURRENT:
When alliances are formed strength combines
When strength hits 0 your town DOES NOT delete itself (like I used to think)
If a town leaves an alliance it takes some strength back
Strength is meaningless and I'd like to see it mean something
+1 if you like this and comment your ideas
-1 if you dislike this and explain why pls
I look forward to hearing your thoughts