First thing I wanted to bring up is swift sailing, I feel as though, with the ganks taking place in the nether and end(mainly nether) this has popped up as a possible issue of giving a distinct advantage to those in capital towns with this policy implemented. I don't think it needs to be removed as a policy, but possibly it should be rebalanced with the nether's yellow tag system. As it is currently, someone can die while attempting to kill a player in the nether, and with an elytra and swift sailing, be back to continue the fight before that players combat tag has even lapsed. Skuhoo suggested a possible rework I thought wasn't bad in damaging armor(but not breaking it) for people killed in yellow tag zones. This is only really a penalty for those that may continually return to the fight without resupplying.
I also had a personal issue with oppressive flight within the borders of a town(thanks Wolf Force.) No other policies extend to within another towns protection, it's my airspace, I should be able to do what I want within that at least. C'mon dawg, I gotta fix this spire somehow.
I also had a personal issue with oppressive flight within the borders of a town(thanks Wolf Force.) No other policies extend to within another towns protection, it's my airspace, I should be able to do what I want within that at least. C'mon dawg, I gotta fix this spire somehow.