Recently I made a suggestion to use clumps of hexagons as territories rather than squares. There has been some confusion in how existing towns would be implemented into the new system. To help explain my idea further and clear up any confusion I made some more images to go along with the explanation.
Let's take a look at the great town of Eldritch:
This is it's current region:
In the suggested system new towns would claim a hexagon as their town region. This is how Eldritch's region would look if it was changed to a hexagon-shaped one:
Unfortunately existing towns aren't going to line up perfectly in the hexagon grid:
The solution to this is simple. Just create the suggested hexagon clump territories around existing towns:
The territory that a town is located in would become it's "home territory" where no other town could settle. This eliminates any possibility of conflicting town regions existing. New towns created after the update would still claim a hexagon on the grid to be their town region. The territory that the hexagon is a part of would still become their "home territory" as well.
Let's take a look at the great town of Eldritch:
This is it's current region:
In the suggested system new towns would claim a hexagon as their town region. This is how Eldritch's region would look if it was changed to a hexagon-shaped one:
Unfortunately existing towns aren't going to line up perfectly in the hexagon grid:
The solution to this is simple. Just create the suggested hexagon clump territories around existing towns:
The territory that a town is located in would become it's "home territory" where no other town could settle. This eliminates any possibility of conflicting town regions existing. New towns created after the update would still claim a hexagon on the grid to be their town region. The territory that the hexagon is a part of would still become their "home territory" as well.
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