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The 1.21.11 Update

Cryptite

Elder
Staff member
Elder

The 1.21.11 Update

Mobs, Features, Changes, Things!

Time to update Loka! The update from 1.21.8 -> 1.21.11 doesn't change too many things, but like our last update, does give us some new things to play with - most notable, Spears! Let's get into it.

Spears

The general sentiment with Spears is we want players to use them, and we want them to be viable. However their default vanilla behavior, with our 33% damage boost, is flat out OP. Spears should be usable but not overpowered, situational and requiring of some thought. Players should be able to overextend with them or use them in risky instances that can be countered or have tradeoffs. So some nerfs and changes are required for them to exist on Loka:

Lunge​

  • You cannot lunge in foreign towns.
    • Even if it turns out lunging in towns is not powerful, we can't release an update that suddenly makes towns more raidable on day one, we can always consider removing this restriction later.
  • The amount of hunger consumer when lunging is double the vanilla amount.
    • Vanilla lunge 3 allows 12 lunges at full saturation, which is silly.
  • Lunge will consume hunger in Sanctuaries unless you are a Subscriber (similar to having no pearl cooldown).
  • The cooldown of Lunge is identical across all types of spears and is the duration of the Netherite Spear (1.15s).
    • Enchanting on Loka is cheap, so the idea of players putting Lunge III on a wooden spear is likely where in Vanilla it might not be.
  • Like with the shield, there is a 1s cooldown applied to spears every time a player swings a sword or axe.
    • The behavior of being able to swing a sword, and then simultaneously switch to spear to lunge and return hotbar to the sword is, well, dumb.

Damage​

  • We will be capping the max total spear damage to 7hagainst god gear.
    • This means the damage is capped down to 7h only if the damage would've done more than 7 hearts against a player with full Prot IV diamond armor. It is therefore still possible to be one-shot if you are not fully geared.
    • Less than the generally maximum damage that a full-speed player with elytra can get with an arrow shot because it is generally easier to just ram someone.
  • If you dive-bomb a player with a spear while flying, you will be:
    • Grounded (like being shot down) and
    • Your pearl will go on a 6s cooldown (half of the normal thrown amount).
    • You can only hit one player with an elytra spear attack. In vanilla you can fly through players sort of infinitely which is also OP.
    • We still want this to be a viable tactic but it needs some considerable.
It's to be expected that these values may change in some regard based on how we see things play out on the server, but we look forward to some new variety in combat.

Mobs

Copper Golem
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  • Copper golems will become craftable and usable on Loka with some caveats of course!
  • Copper golems will be restricted in/out of towns (cannot cross or do things across borders)
  • They cannot put items in VS output chests, but they can put things in deposit chests.
    • They should also not be able to interact with town core chest, industry chests, etc
  • There will be a Mob Cap for golems in towns of 30to start with.
    • We'll keep an eye on this for performance reasons.
Nautilus

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  • Nautilus, Zombie Nautilus can be found in the Radiant Tides.
Camel Husk & Parched
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  • Parched, Camel Husk can be found in the Desert

Misc​

  • Dying in Yellow Tagged areas (regardless of how) will now cause a 10% durability loss across all items in your inventory, similar to the 25% equivalent of /kill.
    • This is to add at least some level of danger still to otherwise completely safe yellow tagged areas.
    • This also very intentionally curbs the amount of players who use dying in yellow tag as a fast-travel to spawn.
  • 1.21.9 provided a way to add sprite assets in text components. You should start to see player heads showing up next to names across the server.
  • When entering combat, if you are not Elytra gliding, your elytra will now instantly disable (broken state) to prevent many "glide jumping" shenanigans.
And that's all for now. Should be a nice easy update with nothing but improvements across the board.

Go Forth!
 

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Why was the yellow tag thing implemented
It will suck with the boss where u die at least 1-2 times
 
The spear needs to be tuned way down, a 7 heart ballistic missle during conquest will only hurt the playerbase. Im sure no one other than the user will find it fun to be mid fight and just get flown into and 1 crit
 
Minor updates to the OP regarding the 7h damage cap, a change to entering combat, and the limit of total players that can be elytra-speared at once.
 
I have no idea how to balance the spear but idk doesn’t only being able to hit one person with the spear kinda ruin its purpose? Idk but it’s kinda wacky imo
 
like what this just sucks what if it’s a recruit who dies at ri or something that’s just a rlly dumb idea
Cryptite is right though, dying in yellow zone had 0 consequences and was mostly used to fast travel to spawn
 
  • The cooldown of Lunge is identical across all types of spears and is the duration of the Netherite Spear (1.15s).
    • Enchanting on Loka is cheap, so the idea of players putting Lunge III on a wooden spear is likely where in Vanilla it might not be.
  • Like with the shield, there is a 1s cooldown applied to spears every time a player swings a sword or axe.
    • The behavior of being able to swing a sword, and then simultaneously switch to spear to lunge and return hotbar to the sword is, well, dumb.
A couple more Spear changes that have just slipped in after watching some further Spear Shenanigans
 
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