-----------------------Overview----------------------
So this is a big topic. How do we decide who is Capital? Many methods have been tried but ultimately they have failed to produce an outcome the truthfully reflects who should be capital. So to get this solved lets think a bit about what made real cities top dog and put them on the map in medieval times. (Disclaimer: no actual research was done, just my knowledge of history in general and some common sense.)
Large towns back in the day had to do many things. Among them, was be able to defend themselves, have a lage population, and be well liked. You can have a powerful city if you can't fight. You can't be large city unless you have a large population. And finally, you cant be a wealthy city unless you have many trade partners. So my idea is based around the idea of military, population, and trade. Which to me, is what it takes to become top dog. Now, transferring this Idea to Loka is not actually that hard!
-----------------------Military----------------------
Instead of points gained at each battle they should be gained from holding control of territory over the course of days. So for example at the end of the day you gain a point for each territory you control. And so, those towns that can expand on hold onto territory will gain points for it.
There is a catch though. At the end of each month, they are all gone. Wiped off the map. And yes, this means at the beginning of each month a mad dash for territory will be done every time. Which will prevent an inactive town from holding on to territory past a months time, and also create a server wide madness at the beginning of each month. No player will not be online during the first of the month.
And finally, this system combats what the midnight raids attempted to do. No more last minute booting towns. A single night should not be enough to unseat an undisputed champion while they sleep. Also, in this way, even if you take a towns territory, they have time to respond before they actually lose points! I could talk about this even more but I'll wait for questions about it.
-----------------------Population----------------------
Populations is an important part of having a large successful town. And isn't that what loka is about? Having large groups of players working together to create great towns. It doesn't make sense for that not to count towards the crowning accomplishment of loka! So what I suggest is rather simple. Towns with large amounts of active players get capital points much the same way territory points are calculated each day. For each player that logged on during the day (for 20 minutes, heck even for 1 second) the town gets a point at the end of the day. This may seem like it is much more powerful than grabbing territory. But think about it. If you can expand infinitely capturing tgens (which will not have a max limit in 2.0) you will now doubt have twice maybe even three times the tgens as active players.
-----------------------Trade----------------------
Finally, the third part, trade. Now trade is trickier. In my mind it has two parts of importance. It means you have friends and that you have things people wants. These parts are both important because if you have no friends, no one will buy from you, and if you have nothing anyone wants, well... you wont be selling anything.
This part can be done in a few different ways. I'll be interested to see what everyone thinks is the best way.
So first off, trade at the market. Imagine if you got points towards capital for trades! Its easy to keep track of and a very true way to say who has what everyone else wants. Obviously though, this system is highly abuse-able, and so must be implemented in a special way to make sure it can't be. So my suggestion is that for each town you trade with in the market, the selling town gets 5 points. and the buying town loses 5.
I know, I know this sounds crazy, but it can only be done once! Here's an example. Let's say, Auru is selling hamburgers. Now Feronin really wants some hamburgers! Like 10 stacks of hamburgers. And so if they buy them all from Auru in the Market, Auru will now have 10 extra points and Feronin will have 10 less. Now lets say Auru goes to buy Hot-dogs from Feronin. But they aren't as hungry and they only buy 5 stacks through the market. Auru has still sold more to Feronin and so still has an advantage. Not until Auru has bought just as much from Feronin will the system reset. And then if Auru buys 6 stacks more of any other resources (11 total stacks compared to Feronin's 10 stacks bought from Auru) now Feronin will hold the 5 point advantage in points.
This system, although it may seem complicated truly isn't. It allows towns with better trade connections and more friends to score a few extra points. Its only 10 points per town though which over the course of a month is tiny. Think of it this way. If 10 towns buy from Auru, Auru gets 10 points extra from each of them (each of those towns loses 10 points as well) meaning they have 100 trade points. Which, compared to Captial is tiny. In just 4 days a town with 25 territories will have overshadowed that amount. An argument could be made for trade to be worth more even.
Now since this is the weirdest of the ideas, I'm happy to try and explain it better (perhaps even with diagrams!)
-----------------------Summary----------------------
So in summary imagine a town going for capital. They aren't as big on military, but they have many friends and many trade partners. As well as many, many members. they hold maybe only 5 territories but have 10 players log on each day and have 10 towns that all gave thema trade advanatage. in one month their poitns will look something like this:
5 territories x 30 days = 150 points
10 players x 30 days = 300 points
10 trade advantages = 100 points
Total = 550 points.
The next town over is a supreme military conqueror. They own 30 territories but have only 3-4 active players and actually have negative trade points by giving it up to other towns.
30 territories x 30 days = 900 points
4 players x 30 days = 120 points
10 trade disadvantages = -100 points
Total = 920 points
So the military town still wins! But, you can see how this still makes the system more interesting and not solely military based. I'd want to see more points for trade and population but lets be honest. If you look at history, military is still the #1 most important thing. Its up to y'all though if you'd like to see more points for the others parts!