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The Priorities. Aka, what Crypt should work on.

FatPoulet

Active Member
Slicer
I will start it plain and simple. First, title says it all. Second, Ill ask this question without answering it: What implementation by Cryptite has been fueling and powering Loka and interest of everyone in the past weeks?

Keep the boring and stale industries for later. Right now, we have a server that's waking up from a long lethargy.

We have a shot at bringing Loka to the front pages, we shouldn't pass the occasion.
 

CrewSoulReaper

New Member
Slicer
while i personally would love to see a return to some of the more rp related events and activities on the server, i cannot deny that the recent alliance additions have gotten players more active and excited than they have in half a year. For now RP and industries can take a bit of a backseat as alliance and generator inhibitors are allowing for creative and strategic new battles that are highly reminiscent of the old days of raiding. As one of the last raiders on the server, i can safely say that in my opinion, this addition has finally felt like a return to some of what i loved about loka, being able to plan an enormous raid with friends and use strategy, teamwork, and luck in order to succeed. Crypt should continue working with this to expand it and promote it.
 
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JocelynReed

Member
Slicer
*RP with an actually good well thought out story line. Maybe the return of Prek ((((((((((((((((RP))))))))))))

*I also believe new towns should have a protection period.

*Perhaps we could explain where guardians come from ^,^

*Finish Admin building/builds

RP ideas:

town hosted parties
Weddings
people posting their RP stories
Story time
Brewmaster missions
hidden ruins
riddles
Prek
Mazes
return of outlaw den :D
 

Ronshaud

Active Member
Slicer
*RP with an actually good well thought out story line. Maybe the return of Prek ((((((((((((((((RP))))))))))))

*I also believe new towns should have a protection period.

*Perhaps we could explain where guardians come from ^,^

*Finish Admin building/builds

RP ideas:

town hosted parties
Weddings
people posting their RP stories
Story time
Brewmaster missions
hidden ruins
riddles
Prek
Mazes
return of outlaw den :D






Thats sounds nice.
 

Leasaur

Active Member
Slicer
Of course, Territories has been a massive help with getting players actually INTERESTED in coming on Loka again. I would say first priority would be the small bug fixes for these as they are noticed, to keep Territories interesting and legit.
*Finish Admin building/builds
Just.... just build that thing. For the love of gawd, it's been there for over half a year and still hasn't opened.
Since there seems to be no shortage of player-made RP right at the moment, I think we can stop pushing that for a while. Brewmaster missions would be a great thing to see again, and anything involving Preksak, Freyjia and other Old Ones is always welcome, of course.

Also, everyone seemed to be talking about a "massive surge of new players" just before Territories came out. Where are they..?
Maybe we should touch up the advertising sites a bit.
And remember to vote!
 

Cryptite

Elder
Staff member
Elder
As for a 'massive surge of new players' post Territories release, we just haven't plowed into marketing of Loka with the Territories rebranding. I'm currently in the process of redoing the website completely so that it both looks better and also shows more up-to-date information about the way Loka works now. Currently, of course, the PvP and town pages are crappy, old, out of date.

Once that gets done within the next week or two and I make a youtube video or two about how things like Territories work, I'll be focusing on heavy marketing which should get in the flood, hopefully.
 

Cryptite

Elder
Staff member
Elder
Here's the timeline, or rather at least the specific things I'll be focusing on in the coming weeks so that you guys know what I have planned in addition to what the most desired things are:

Territories Polish
Of course there are bugs here and there to be fixed, but aside from that there are only two major things that will likely change with territories:

  • The first is the silverfish attack that Golems do. I'd call it a bug but it's working (in code, anyway) as intended, but it is, however, not great from a design perspective. Loka will in the future continue to see new, custom mobs like these (for a future PvE update, anyway, not for territories per se). When you encounter a new foe, you should both be surprised at what it can do but you should also be able to learn what it does reasonably quickly. The teleporting behavior of Golems with arrows is pretty well understood. The silverfish attack is not. I'll be figuring out some better attack for the golem to replace that.
  • The second is the Core fight. It's really a half-finished feature. The core fight is meant to be a little more exciting and random but not in a way that means sudden death. It will be both tuned and new attacks/behaviors will be added to the Core to support a little more thought than just the current one (which I will refrain from describing in case you haven't figured it out). In addition the number of Power Sources still on when you get to the core make no difference in the difficulty of the fight, and they're supposed to. I predict a larger health pool for the core, some new attacks, and probably some phases of fight (similar to the Giant in Overload).
  • Finally, of course is polish, tuning, and bug fixes. Ideally, once Territories are polished up, they should be able to run entirely by themselves without any intervention. They're doing pretty well right now, but none of the Capital Policies are in yet and the map isn't deleting nodes when they are lost.

Website Update
Pretty simple; just a big revamp of the website in terms of look, feel, information, and features. Probably less so on the features for now, but having a properly excellent and informative website will go a long way to giving people a good idea of what Loka's about before they join the server for the first time.

Youtube Videos
This is going to be vital for real marketing. Videos showing how Territories, Towns, Battlegrounds, Talents, etc work will help people learn them but also will get shared around quickly. People respond to videos best and will likely see a video about Loka and check us out long before they'll dig into our website to research the server.

1.8
1.8 is completely on hold right now while the Minecraft community figures out what to do with it. There is a project in the works called Sponge which looks to replace Bukkit and basically the entire developer community is watching it with great interest. Whenever it does 'come out' or becomes in any way accessible to the public; there will be a point in time where all server developers are going to have to learn how it works and then redevelop their code to support it. Given how this is likely to work, when we do begin to switch to Sponge, what I foresee is that, in order to get Loka running on 1.8, there may be a lot of features that are simply disabled. Loka has many dependencies on other plugins and most of the major ones are committed to updating to Sponge. Sponge, however, is not bukkit, so it will be a very turbulent time once that all happens.

Anyway, that's the immediate timeline of things on my plate.
 

Zor95

Well-Known Member
Slicer
I'd like to request one large amplified terrain ice spike biome. Cause it's like the coolest thing in MC ever.
 
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