When I first read about Eve-Online's sovereignty system, I didn't think of it in a siege a home town way (which would still be cool). I thought of it as a way for towns to extend claim of a territory beyond their actual generator protection range. It's one thing to have towns sparsely populated across our very large map, but it'd be an entirely different (and perhaps less divisive) conflict type where towns could, and would, fight to expand and contract each other's borders in an attempt to gain territory and extend dominance in a more telling way than just "welp, we're 5-1 for sieges".
A town could expand their territorial control by building these territory claiming generators (or whatever) and they could chain them near each other in order to expand territory. Most likely territory would not mean block protection, per se, but it could mean things like, perhaps, Speed, Haste, perhaps building some sort of observer tower in territory could alert you to the movements of nearby players, etc.
It's one thing to lose a siege and possibly your things, but you can recover if you lose a territory generator here and there, especially when you can repay in kind without having to organize a big battle of some sort.
Then we could devise a mapping system. Imagine if you could see this on Loka:
A town could expand their territorial control by building these territory claiming generators (or whatever) and they could chain them near each other in order to expand territory. Most likely territory would not mean block protection, per se, but it could mean things like, perhaps, Speed, Haste, perhaps building some sort of observer tower in territory could alert you to the movements of nearby players, etc.
It's one thing to lose a siege and possibly your things, but you can recover if you lose a territory generator here and there, especially when you can repay in kind without having to organize a big battle of some sort.
Then we could devise a mapping system. Imagine if you could see this on Loka: