Hiya,
Just a thought I had about PvE content a while back. Would appreciate your thoughts about the concept. Many thanks!
It's understood that, when conquest wars get big, players will naturally float towards one of two sides. While this is great for mixing together players and cities that normally wouldn't get the chance, we've heard some feedback wishing that a third side could be formed to make things more dynamic.
The concept is to implement an artificial "third side" in the form of a non-player faction.
This third party may come in the form of the undead, foreign invaders, an infectious force from the blights of worlds past, the exact form it arrives in doesn't matter so much as that it is a mechanism that can be used to nudge Loka conquest towards a more interactive and dynamic environment. They can lay low during large-scale wars when armies don't need distractions, but arrive in force when the server is at peace, ready to collaborate to repel the baddies.
I think giving the server an ever-looming antagonist with real consequences could be a great element for quests, including boss fights that small parties/the entire server can take on together. Some of the quick thoughts about traits and abilities follow, feel free to add to the list or polish whats already there.
Just a thought I had about PvE content a while back. Would appreciate your thoughts about the concept. Many thanks!
It's understood that, when conquest wars get big, players will naturally float towards one of two sides. While this is great for mixing together players and cities that normally wouldn't get the chance, we've heard some feedback wishing that a third side could be formed to make things more dynamic.
The concept is to implement an artificial "third side" in the form of a non-player faction.
This third party may come in the form of the undead, foreign invaders, an infectious force from the blights of worlds past, the exact form it arrives in doesn't matter so much as that it is a mechanism that can be used to nudge Loka conquest towards a more interactive and dynamic environment. They can lay low during large-scale wars when armies don't need distractions, but arrive in force when the server is at peace, ready to collaborate to repel the baddies.
I think giving the server an ever-looming antagonist with real consequences could be a great element for quests, including boss fights that small parties/the entire server can take on together. Some of the quick thoughts about traits and abilities follow, feel free to add to the list or polish whats already there.
- Attacking the outskirts of inactive cities (discussed a while back)
- Building encampments on long-abandoned tiles (barb. camps)
- Boss Fights/Dungeons
- Custom-items/mobs
- World events (ambushes along roads, navy battles, server-wide battles)