Part of our upcoming plans to increase player retention involves getting new players into towns as fast as possible. That said, players getting into a town with nothing to do will quit anyway after a short while, so we're making official something many towns already do with their Job Boards.
Town Jobs can be created by town leadership with the CREATE_JOBS /g perm. In short all jobs are gathering jobs (we don't see a reason for much else at the moment, anyway) that pay out a new intangible town number we call Prestige. In short, Prestige is whatever you want it to be for your town. It's a number that you can use to tell who's getting work done in your town and it's up to you to use it.
To create a job, use /g job create and then use /g job list to view/edit jobs.
An example job is the following: /g job create 264 16 50 true Gathering Diamonds.
Broken down, the command reads:
A likely example for Prestige is that members that earn, say, 100 Prestige can now become Level 2 town members, etc.
Jobs have a few features (with more on the way):
Go Forth and Happy Jobbing!
Town Jobs can be created by town leadership with the CREATE_JOBS /g perm. In short all jobs are gathering jobs (we don't see a reason for much else at the moment, anyway) that pay out a new intangible town number we call Prestige. In short, Prestige is whatever you want it to be for your town. It's a number that you can use to tell who's getting work done in your town and it's up to you to use it.
To create a job, use /g job create and then use /g job list to view/edit jobs.
An example job is the following: /g job create 264 16 50 true Gathering Diamonds.
Broken down, the command reads:
- Collect 16 diamonds.
- Reward is 50 prestige
- true means the job is a turnin-in (see below).
- The Job name is Gathering Diamonds.
A likely example for Prestige is that members that earn, say, 100 Prestige can now become Level 2 town members, etc.
Jobs have a few features (with more on the way):
- You can assign a sign in town for accepting them. This will be a great way to let members come to a central area to find quests and complete them.
- You can change how repeatable they are (or are not). Jobs could be set to be reapeatable every 30 minutes, 4 hours, 2 days, or not at all.
- Jobs can require a turn-in or not. When a job requires a turn-in, players must give the items they've gathered to your Town NPC in your TGen core room. Upon doing so, town members that can make quests can then go visit the NPC to view and claim their escrowed loot (exactly like the Market).
- Items gathered by players for Jobs are tagged both to the player who is doing the job as well as with special lore. This helps the items be separate from normal items (regular diamonds vs quest diamonds) and helps you distinguish what you have in your inventory. This also means you can't give diamonds to another player and have them turn in your diamonds for their quest.
Go Forth and Happy Jobbing!