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Suggestion Unnerf RED infested

fa1c

Well-Known Member
red infested rates are disgusting for the risk your putting in. I understand nerfing yellow infested like you did ri with the intention of adding another red tag ri, but why nerf red infested??? I went with 3 people for 2 hours we couldnt even get a DUB of GP. This is actually insane please cryptite hear the people
 
24 voters
+1 I feel the same with RI, they nerfed ways to earn money and earn resources like red tiles and ri so it was harder to make money and would help the market instead of adding a greater incentive to make money with new additions to the market, if that makes sense. Instead of giving players a incentive to spend shards, they instead made to harder it earn them
 
+1 or add that suggestion jakeman5 made where there is boosted spawns for creepers or drops in general at certain times
 
+1 and fix pale reaches infested tiles all the mobs spawn suffocating in the ground or in trees like WTF
 
+1 all it did was make the rich towns richer and the poor towns who cant afford to pay the crazy new prices have to grind for hours on end for minimal gain
 
+1 infested tiles are vital for town to function nerfing it just makes grinding more annoying. boosted spawns like the jakeman suggestion would also be acceptable fix
 
Gunpowder is a clear bottleneck as it's used for all splash potions. In my opinion the bottleneck should be the item to brew specific potions, such as blaze powder, since it makes more sense to me that you'd have to grind more for a specific outcome.
 
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