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No Plans to Implement Vanilla Hopper Speed

FroggyFruit1357

Well-Known Member
I've pretty much finished my new brewer design, and when doing the Loka test, the reduced chest minecart to hopper speed completely broke it. Assuming full sharding is in play, with LOS bugs fixed, would increasing the hopper speed back to vanilla be that much of a performance sink on each individual world? With void storage pretty much standard practice for all towns, hoppers are mainly only used in auto-brewers, and auto-smelters, with the majority being used in brewers.

This makes brewing faster for everyone, and requires brewers to be loaded for less time since transporting the potions between stands would take less time for a standard HCF style brewer.

Considering the number of people asking about the new brewer design, which uses 60% fewer hoppers than a standard HCF style, a large chunk of the brewers on Loka will be even more lightweight than before.

Not only will this help reduce Redstone bugs involving hoppers, but this would also allow for new players to be able to take a youtube tutorial for an auto brewer, smelter, or other Redstone contraption and follow it exactly, without having to redesign to accommodate the half-speed hoppers that Loka implements.

In conclusion, The vanilla hopper speed should be re-implemented because the need for half speed has decreased due to sharding and other lag creating bug fixes, void storage is standard for towns now, brewers would need to run for less time, and it would be less confusing to new players using Redstone.
 

TheFreshLemon

Well-Known Member
Slicer
Since there are already working brewers and hand brewing this isn't really a top priority (or one at all :)) , but hopefully when sharding is complete we bring back hopper minecarts.

:> jajajaja give me minecarts wif hopper cryptite >;(
 

FoxyBearGames

Well-Known Member
Guardian
I'm all for this as so much of the stuff I'd love to do with redstone is incredibly broken by the hopper speed being so slow. I think it'd be a fair trade to increase speed to normal once sharding is complete and definitely want to see this.

Redstone bugs involving hoppers
Ie. If you've got a double chest it doesn't split items between two hoppers properly.
 

Skuhoo

Administrator
Staff member
Elder
I think the best argument here is the initial confusion it causes for new players. The time hoppers take to remove items from a brewing stand is a fraction of the brewing cycle. Doubling hopper speed would only save ~1.2s out of an over 20s cycle. Also, if you're creating redstone contraptions for Loka using hoppers then maybe create it on a local server. Hopper speed is just a spigot.yml config option.

On a side note, I wouldn't be surprised if a chest minecart causes more lag than a hopper.

If you've got a double chest it doesn't split items between two hoppers properly.
This works fine for me.
 

jakeman5

Well-Known Member
Slicer
With the addition of sharding can we please change hoppers back to vanilla speed. There is only so much innovation that can occur with a hopper limit and half speed. The hopper limit is necessary IMO but can we revert hoppers to vanilla? I want to see some really cool innovative brewers.
 

Lurnn

Well-Known Member
Slicer
With the addition of sharding can we please change hoppers back to vanilla speed. There is only so much innovation that can occur with a hopper limit and half speed. The hopper limit is necessary IMO but can we revert hoppers to vanilla? I want to see some really cool innovative brewers.
I agree, but I don't think brewers are really a big deal at the moment, they aint hard to use, you don't gotta afk some stupid amount of time, it's just easy.

idk if there is a serious need to sacrifice any server performance for no reason.
 

jakeman5

Well-Known Member
Slicer
I agree, but I don't think brewers are really a big deal at the moment, they aint hard to use, you don't gotta afk some stupid amount of time, it's just easy.

idk if there is a serious need to sacrifice any server performance for no reason.
Yea I don't know the server performance change by implementing vanilla speed hoppers, however I imagine that the amount of hoppers would go down due to this because designs would be more efficient. There is a balance.
 

FroggyFruit1357

Well-Known Member
I agree, but I don't think brewers are really a big deal at the moment, they aint hard to use, you don't gotta afk some stupid amount of time, it's just easy.

idk if there is a serious need to sacrifice any server performance for no reason.
People would be afking brewers less if they brew faster, so they wouldn't be ticking as often for towns who afk a slower brewer more time.
Regular hopper interaction may be possible
wondering if this could be implemented, just not hopper carts.
 

Skuhoo

Administrator
Staff member
Elder
With the addition of sharding can we please change hoppers back to vanilla speed. There is only so much innovation that can occur with a hopper limit and half speed. The hopper limit is necessary IMO but can we revert hoppers to vanilla? I want to see some really cool innovative brewers.

Loka isn't sharded yet. Like Mag said, it's something we can revisit once we're sharded but until then doubling the lag from hoppers isn't feasible. There's a reason we still disable hoppers for very large fights.
 

jakeman5

Well-Known Member
Slicer
Loka isn't sharded yet. Like Mag said, it's something we can revisit once we're sharded but until then doubling the lag from hoppers isn't feasible. There's a reason we still disable hoppers for very large fights.
Don't less hoppers needed = less lag tho?
 

Skuhoo

Administrator
Staff member
Elder
Don't less hoppers needed = less lag tho?

Show me a design that uses half the amount of hoppers and needs normal hopper speed to work. That's the bar you need to meet for vanilla hopper speed to not be laggier.
 

babycat

Member
Slicer
This is a hot take from a redstoner, but I am fine with the lower tick rate.

If hoppers on Loka ever get changed then I would rather see an increase in the number of hoppers that can be in a town before there is an increase in the speed of any of the existing hoppers.

I think this because having an increased cap lets you build more unique machines using the hoppers, as well as automating more of your town's functionality, or just making the existing machines larger. The slower hopper speed can be worked around using different mechanics, or by designing in a more careful manner that doesn't rely on superfast hoppers for functionality.
 

Lurnn

Well-Known Member
Slicer
Show me a design that uses half the amount of hoppers and needs normal hopper speed to work. That's the bar you need to meet for vanilla hopper speed to not be laggier.
Agree with this fully ^^^
you all talking in completely hypothetics and "what ifs" I find it unlikely you will be able to severely lower the hopper amount further, regardless of speed.

if you can, provide said proof and it's easy to start supporting this more,

Personally even with sharding I have no issue with current brewer speeds so would be in favour with remaining it as so for performance.
 
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koi0001

Well-Known Member
Guardian
Idk how coding works. Not a scientist. Would be cool if they could make hoppers better so I could make my ridiculous contraptions I've always wanted to. Rube Goldberg dream. When this is an addition to the game I will make another town and conquer Ascalon
 

babycat

Member
Slicer
Idk how coding works. Not a scientist. Would be cool if they could make hoppers better so I could make my ridiculous contraptions I've always wanted to. Rube Goldberg dream. When this is an addition to the game I will make another town and conquer Ascalon
You can make a rube Goldberg machine that doesn't need hoppers ^w^
 
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