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No Plans to Implement Void Storage Addition: Withdrawl Hoppers

babycat

Member
Slicer
In the currently implementation of void storage only one person can access an inventory at any time and this can prove to be a problem in larger towns when preparing for fights as getting potions out of void storage chests can take a lot of time. Because of this towns can build chest walls that utilize many chests and hoppers to have stash of potions outside of void storage to make rearming easier.

What I propose is this: a void storage withdrawl hopper.

This hopper would function by acting very similarly to regular hoppers, except that it would be able to directly pull items out of the void storage system, as an access itself, but wouldn’t interact with the blocks above itself (can’t accept materials).

To combat excessive lag, or potential for item duplication due to multiple forces withdrawing items from a storage system at once I would propose that this hopper would continue to operate at a reduced hopper speed, perhaps even slower than the hoppers that already exist in the world since it would always be unlocked. Additionally, you could make it so that before it can withdraw items from the void storage network it instead checks to see if it’s being accessed by a player, and if the network is then it ceases activity until that item is no longer being accessed.

This could also lead to lead to machines like auto brewers, auto smelters, and more, being able to be designed with fewer hoppers, improving server performance. If that is undesirable then you could limit to work only with specific items, like completed potions. (Splash Regen 2 for instance)
 
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FoxyBearGames

Well-Known Member
Guardian
This could be quite cool, however I think I'd rather see industries for autosmelters and autobrewers than I would like to see this. I think it's an added complexity that could be simplified for the average player by having industries that accomplish the same thing. As cool as redstone machines are, they unfortunately may need to have an industry alternative in the future to reduce lag as more and more towns are created.
 

babycat

Member
Slicer
This could be quite cool, however I think I'd rather see industries for autosmelters and autobrewers than I would like to see this. I think it's an added complexity that could be simplified for the average player by having industries that accomplish the same thing. As cool as redstone machines are, they unfortunately may need to have an industry alternative in the future to reduce lag as more and more towns are created.

While you're right, I hate absolutely everything about this...
 

FroggyFruit1357

Well-Known Member
I think I'd rather see industries for autosmelters and autobrewers
Or make these industries decrease brewing & smelting times, reduce fuel burn rate, etc to give people a reason to actually get their engineering levels up. Not sure what else would make sense to gain engineering levels on besides both of these things.
 

FoxyBearGames

Well-Known Member
Guardian
Or make these industries decrease brewing & smelting times, reduce fuel burn rate, etc to give people a reason to actually get their engineering levels up. Not sure what else would make sense to gain engineering levels on besides both of these things.
This actually is a pretty good solution that could both allow for big machines to exist, but also make them cause less lag by making them more efficient and run for less time.
 

Magpieman

Old One
Staff member
Old One
There is a reason we don't do this. The entire point of void storage is to prevent machines and prevent automation. This will put a large strain on the server, hoppers already eat up over 10% of the entire server. Not to mention the technical issues of implementing it, having void storage permanently being tracked as items are pulled from it one by one. We are likely to add more ways to increase efficiency through industries and things like froggy mentioned but I can't see us letting hoppers interact with void storage, certainly not in the near future (won't rule it out in the far future as things change).
 
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