it's definitely not easy for anyone to be available 8hrs out of the day. however shortening the vuln time creates new complications so i came up with an idea.
what if you could create a prime vulnerability time, so like 3hrs or something out of the 8 where you know your town/alliance is more likely to be available and if someone attacks and wins during that timeframe they'll gain a bit more strength than they would've attacking any other time. this could allow for more even fights and allow for people to show up even with their busy schedules. it could especially be cool if strength is super close and you need that little extra bit to get you over the line resulting in a fight where both teams carries are present (not that it doesn't already happen now but usually on weekends).
what if you could create a prime vulnerability time, so like 3hrs or something out of the 8 where you know your town/alliance is more likely to be available and if someone attacks and wins during that timeframe they'll gain a bit more strength than they would've attacking any other time. this could allow for more even fights and allow for people to show up even with their busy schedules. it could especially be cool if strength is super close and you need that little extra bit to get you over the line resulting in a fight where both teams carries are present (not that it doesn't already happen now but usually on weekends).