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Suggestion Warmup

Obstinance

Well-Known Member
Muted
Formalize pre fight conquest warm ups.

1. when an inhibitor is placed there could be a click to join that puts the participants from the attacking and defending sides in a large arena, I think a team death match type arena would have to be built for it but it could be cool.

2. could just make a queue that matches up the attackers/defenders in duels randomly so the queue is quick with little to no wait time.
 

Zachary_N_Kaleno

Well-Known Member
Slicer
2. could just make a queue that matches up the attackers/defenders in duels randomly so the queue is quick with little to no wait time.
So basically just toss them into /pvp? Obviously the people getting tossed will have to agree to this, after all, noone wants to be thrown into an alligator pit without any warning.
 

Lurnn

Well-Known Member
Slicer
I guess PG is underused nowadays, but this is literally exactly what it used to be! You'd place and you'd see Red VS Purple all going at it on PG hunting people down and spamming start the car, so in short we already have this people just aren't utilizing it

Go Forth!
 

Obstinance

Well-Known Member
Muted
the whole idea is you are warming up against only the people you are about to fight, i just gave 2 game mode ideas with it. Unranked queue is slow, a queue filled with 100 people and randomized duels is better. Making it randomized and not based on any statistic means it won't invalidate the actual ranked seasons and the queue is only available when a fight is placed for the participating towns/alliances.

would be the same concept if you just made a click to join for normal TDM between the two fighting alliances for warm up, maybe with a kill count or something so when a team gets to like 75 kills they won and it restarts.
 

Cryptite

Elder
Staff member
Elder
One thing we mean to add when I have a bit of time is implement the Unranked Passive Queue. In short, so long as you have this /profile setting toggled on, you are eligible as an unranked duel challenger, even when you're not in active /pvp queue. Anyone who actually queues through /pvp will be potentially be matched against the entire population of "passively queued players" online, therefore making the queue size much bigger.

You can of course have this setting off, and it won't work unless you're at spawn/town/etc, but the idea is that there's likely a good population of Loka Players who are happy to be dueled, but maybe don't actively queue up because it's often empty, or you don't want to leave the in-queue bossbar on your screen all the time.
 
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