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What features would you like to see in loka?

Obstinance

Well-Known Member
but why and what would it do differently?
every time people want conquest to change you guys add a new gimmick that needs to be learned (zyre balak rivina mutators) instead of making the way you conquer during fights more complex or fun. you made unpredictable mutators and told people if they don’t want them then dont place on that territory. but territories and strategy are essential to conquest so then you turned them off the last week of conquest. it’s so janky. if you end up having to toggle off a feature of the main gamemode every final week because it takes away competitiveness lower the ego and realize it was implemented poorly. you already have tgens, inhibs and the charges on lamps but you guys didn’t do anything with that?

what if when you mod a tgen you could pay whatever resource to upgrade/change your protectors (from iron golem to better iron golem or different enhanced mob). What if the longer you own a territory the more you can upgrade the tgen, upgrade core room defenses or upgraded territory tgens give more industry output. Or what if there were different types of tgens with goods and bads and when you claim a territory you could choose to upgrade to a new one. Or even redesign the tgen to not just be 1 structure. idk literally anything but what you guys have been doing. Loka isn’t consistent in a bad way.

you guys add a bunch of stuff on top instead of depth to what you already have and stop putting months of effort into stuff NOBODY wants and then refusing to get rid of it because you guys worked hard
 

Zachary_N_Kaleno

Well-Known Member
Sentry
Community Rep
what if when you mod a tgen you could pay whatever resource to upgrade/change your protectors (from iron golem to better iron golem or different enhanced mob). What if the longer you own a territory the more you can upgrade the tgen, upgrade core room defenses or upgraded territory tgens give more industry output. Or what if there were different types of tgens with goods and bads and when you claim a territory you could choose to upgrade to a new one. Or even redesign the tgen to not just be 1 structure. idk literally anything but what you guys have been doing. Loka isn’t consistent in a bad way.
You know, you could've suggested these types of upgrades a long while back, and not in the middle of a newly hashed argument.

These are great ideas, albeit people will still complain as usual.
 

Obstinance

Well-Known Member
You know, you could've suggested these types of upgrades a long while back, and not in the middle of a newly hashed argument.

These are great ideas, albeit people will still complain as usual.
he asked me big guy. not you. i’ve also made several long forum posts suggesting things over the last year or so and everyone is incredibly quick to -1. without even attempting to suggest ways to make the ideas work or they won’t even just give entirely new ideas based on the original one.
 
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Greeneryy

Well-Known Member
Muted
I would like to see the rank of someone in pot/barebones when /find
pretty simple, when you /find someone, it tells you their rank in pot and barebones aswell as their position in the leaderboards, just a small quality of life addition to not have to go thru the entire leaderboard with the book to find someone's rank.

hello can this be added
 

Orphious

Active Member
Slicer
new tgen core attacks because the current ones are getting pretty stale and so different tgens are assigned random mixes of attacks so each core experience is different
 
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mimo4

Well-Known Member
Slicer
any cool ideas you got on how the current 'gamemode' should be altered or added onto?
in the original mutator post there were a few major mutators that would add entirely new buildings that actually shifted / affected the objective part of the fight, like tower defense. i thought those were really cool but we havent seen them implemented yet
 
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