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What's Loka Missing?

Cryptite

Elder
Staff member
Elder
Perhaps it's close to the end of the schoolyear and people are getting busy. Perhaps it's waiting for 1.8. Either way, it's obvious the server's been pretty dead of late. Question is, why?

Is there something Loka's missing? Is it Minecraft as whole that people are bored of?

What do you think Loka is missing and or what one major something awesome or something changed would you "come back to Loka for"?
 

Zor95

Well-Known Member
Slicer
It's most definitely the endish of the school year. And ESO.

But back in my day... we didn't have those new fangled walls and domes to hide behind. People were free to come and go and there was reason to leave the safety and comfort of your own town. Usually this was to visit another town or to explore the corners of the world. Spunkiethefirst probably did this the most often and he always built a small settlement for anyone who came after him and needed supplies or shelter for the night. In this day and age, despite our new technologies, most are afraid to walk out of sight of wherever they call home. The few who do are left to wander aimlessly with little to actually find.

Of course I don't play too often anymore either so I could be completely wrong. But let's pretend I'm not.

48712518.jpg



Or give us a reason to explore the world. Have people build things. Ruins. Castles. Sunken Ships. Reefs. Put some treasure in them. Like Mine-Z. It'll give the people who build them something to do and give everyone else something to discover.
 

Thieflord304

Member
Slicer
Zor95 said:
It's most definitely the endish of the school year. And ESO.

But back in my day... we didn't have those new fangled walls and domes to hide behind. People were free to come and go and there was reason to leave the safety and comfort of your own town. Usually this was to visit another town or to explore the corners of the world. Spunkiethefirst probably did this the most often and he always built a small settlement for anyone who came after him and needed supplies or shelter for the night. In this day and age, despite our new technologies, most are afraid to walk out of sight of wherever they call home. The few who do are left to wander aimlessly with little to actually find.

Of course I don't play too often anymore either so I could be completely wrong. But let's pretend I'm not.

48712518.jpg



Or give us a reason to explore the world. Have people build things. Ruins. Castles. Sunken Ships. Reefs. Put some treasure in them. Like Mine-Z. It'll give the people who build them something to do and give everyone else something to discover.
This
 

Mtndome

Member
Slicer
I just got my interwebs as of like yesterday, so I'm still in the process of moving in and whatnot. However, I agree with Zor. Its probably schoolyear and ESO. But, there do seem to be old ruins and abandoned homes in the wilderness that no one has found. Ill make a post about it in another area.
 

Leasaur

Active Member
Slicer
If people are feeling "bored" of Loka, *newsflash* there's been a ton of PvP updates, which the people who DO log on are enjoying very much.
I would suggest keep voting on the server sites to bring new players in, that always helps.
Ruins and buildings in the wilderness is a great idea, I'd love to help with that.
 

Lazuli73

Well-Known Member
Slicer
Leasaur said:
If people are feeling "bored" of Loka, *newsflash* there's been a ton of PvP updates, which the people who DO log on are enjoying very much.
I would suggest keep voting on the server sites to bring new players in, that always helps.
Ruins and buildings in the wilderness is a great idea, I'd love to help with that.

Not all people like the pvp games. I love the idea of the places to explore, with plenty of traps of coarse.
 

adderman500

Well-Known Member
Slicer
Well my exams are just about to get going and theres my future to think about. But I still play a lot of games so maybe that isn't a great excuse. I think it's a mix of being bored of Minecraft in general but also because raiding isn't very viable and people are too settled. I second Zor's call basically, but it's sort of against the ethos of the generator and towns stuff in Loka.

Basically I preferred Loka when there weren't generators, and you had to actually hide stuff and take care in building towns. When there was something to be scared of, when I got mad because Zor and Nou hit Skylance and winded up burning all our shizz when they couldn't carry it all.
 

Thieflord304

Member
Slicer
adderman500 said:
Well my exams are just about to get going and theres my future to think about. But I still play a lot of games so maybe that isn't a great excuse. I think it's a mix of being bored of Minecraft in general but also because raiding isn't very viable and people are too settled. I second Zor's call basically, but it's sort of against the ethos of the generator and towns stuff in Loka.

Basically I preferred Loka when there weren't generators, and you had to actually hide stuff and take care in building towns. When there was something to be scared of, when I got mad because Zor and Nou hit Skylance and winded up burning all our shizz when they couldn't carry it all.
Also this.
 

FatPoulet

Active Member
Slicer
There is a fine balance which is very hard to keep. Either make towns safe: people get bored. Or make it them raidable: people rage quit.

In anyways sometimes it feels like the server is low populated. But also it feels quite lively and alive, especially these few last days. It's all a matter of rush hours! But I agree on the ruins and dungeons scattered around. It would be AWESOME (I already made some myself)
 

adderman500

Well-Known Member
Slicer
FatPoulet said:
There is a fine balance which is very hard to keep. Either make towns safe: people get bored. Or make it them raidable: people rage quit.
Yeah that's the problem pretty well summed up.
 

Cryptite

Elder
Staff member
Elder
We have some ideas in the works that have nothing to do with town safety (from raiders) or raider capabilities. The great summation of why Minecraft gets boring for people is lack of progression. There are some idea-things circulating about adding progression to towns. All I can really say for now.
 

Psychedelic98

Member
Slicer
One reason that there is minimal progression on Loka is the fact that the auto farms needed to provide mass iron/gold for large project aren't allowed. It made sense at the time, to make funding generators an actual challenge, but still possible. Now that we have prowess, we can use that as a way to fund generators (in addition to the existing diamond and lapis). Also at one point obsidian for emeralds was discussed.

Also, raiding. I know I've said this before, but raiding gave a sense of adventure that we don't have any more. It offered a unique mix between building and stealing. People didn't enjoy being raided, but many of them took pride in their anti-raiding measures. There is no pride in security anymore, even the simplest of towns can secure themselves from most outside threats, not to mention that inside threats are no longer an issue.
 

Lazuli73

Well-Known Member
Slicer
Psychedelic98 said:
One reason that there is minimal progression on Loka is the fact that the auto farms needed to provide mass iron/gold for large project aren't allowed.

I know that there are iron golem farms, but please, enlighten me; how does one auto farm gold?
 

FatPoulet

Active Member
Slicer
I would guess something involving zombie pigman

Psychedelic98 said:
One reason that there is minimal progression on Loka is the fact that the auto farms needed to provide mass iron/gold for large project aren't allowed.

I disagree with you Psy, I don't think you need farms to complete anything in-game. I would also vouch for a ban on any kind of automated farm, but I'm sure that will never happen.
 

adderman500

Well-Known Member
Slicer
I don't think auto-farming is the problem really. But I do think harsh anti-raiding measures are. Particularly the removal of betrayal, which I never really agreed with. I also agree that defense should be something that requires a little more skill than it does currently. This coming from someone who has sworn never to raid again.
 

Leasaur

Active Member
Slicer
Yeah, letting people infiltrate towns could be something we could re-implement. Giving people perms in other towns would also help with town alliances. I'm sure both sides would get benefits from this.
 

Cryptite

Elder
Staff member
Elder
adderman500 said:
defense should be something that requires a little more skill than it does currently.

What do you propose? Prior to the recent changes, the only ways to defend your town were to have solid obsidian/water walls and an obsidian vault. Those weren't elements of skill, they were requirements of vast resources and time. On the other hand, it takes far less resources, time, and energy to build, say, a TNT cannon.
 

Lazuli73

Well-Known Member
Slicer
FatPoulet said:
I would guess something involving zombie pigmen.

I forgot that they dropped gold :/

Loka has been getting a little dull, but I do think that the whole waiting for the next update is a big contributor. At first in this thread when crypt said that the end of the school year was a factor, but I was thinking "there is still another month of school...", but then I remembered he is American (here in the great white north school ends at the end of June). I think we do need to adress the unfairness of raider to town, but maybe we can have a major RP event or somthing?

The pvp games are great, but the RP is to loka like chocolate is to peanut butter, and we are lacking greatly in the chocolate.
 
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