Alrighty its time to go a bit crazy here.... If you have no done so read my previous post "Invasions" otherwise part of this one one make sense.
So a recent problem is with towns just sending their members to other towns to fight. This causes an array of problems that everyone wished didn't exist. Invasions should help prevent this, as the main cause of problems was world capital. But if you read my last post I know what you're thinking. "Well now invading towns are at a disadvantage because they essentially get less attacks per day." This is true! They would be at a disadvantage.
And so I'd like to suggest a a bit of a different approach to calculating world capital. Instead of it being based solely on conquest strength, have it also be based on a towns ability to invade. Whenever a town takes over a foreign territory successfully, they get an invasion point. At the end of the month, the 3 capitals are compared and the one with the most invasion points gets world capital.
So what does this look like? Imagine the Valderkal have the ability to invade other continents. We invade Garama, take two territories, and then never make another attempt to take more territory anywhere outside Kalros the entire month. In this scenario we have 2 invasion points. Beyond us though, Eldrtich gains the ability to invade as well and takes 4 territories on Kalros. Also no towns from Garama decide to participate in invasions.
So only two towns(alliances have points, Eldritch and the Valderkal. If we both were to get Capital on our continent, we would then compare our invasion points. At which point Eldritch would gain world capital because they have more invasion points. Even if the Valderkal had more conquest strength, it doesn't matter as World Capital solely depends on Invasion points.
So concerns about this idea? I have a few myself, but I believe they have fairly straight forward solutions.
I know I'll still get flamed by someone for this post, but sit down, ignore who is posting this, and ask if it makes sense. I'd love some good feedback, perhaps I did overlook some major point, but just tell me, don't add your salt to it.
So a recent problem is with towns just sending their members to other towns to fight. This causes an array of problems that everyone wished didn't exist. Invasions should help prevent this, as the main cause of problems was world capital. But if you read my last post I know what you're thinking. "Well now invading towns are at a disadvantage because they essentially get less attacks per day." This is true! They would be at a disadvantage.
And so I'd like to suggest a a bit of a different approach to calculating world capital. Instead of it being based solely on conquest strength, have it also be based on a towns ability to invade. Whenever a town takes over a foreign territory successfully, they get an invasion point. At the end of the month, the 3 capitals are compared and the one with the most invasion points gets world capital.
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So what does this look like? Imagine the Valderkal have the ability to invade other continents. We invade Garama, take two territories, and then never make another attempt to take more territory anywhere outside Kalros the entire month. In this scenario we have 2 invasion points. Beyond us though, Eldrtich gains the ability to invade as well and takes 4 territories on Kalros. Also no towns from Garama decide to participate in invasions.
So only two towns(alliances have points, Eldritch and the Valderkal. If we both were to get Capital on our continent, we would then compare our invasion points. At which point Eldritch would gain world capital because they have more invasion points. Even if the Valderkal had more conquest strength, it doesn't matter as World Capital solely depends on Invasion points.
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Important notes about the system:
- If a town gains invasion points, but does not manage to get Capital on their own continent, their invasion points do not matter.
- If no towns that gain Capital have any invasion points, then no one gets World Capital.
So why should the system be changed to use this idea?- Each continent is different and the inequality between them are what, in part, lead to things like the cheese towns and migration of members to other towns. By making it only possible to gain world capital by invasion, it encourages players who want world capital to stay in town and focus on invasions. This is different than the current way of getting world capital which revolves around joining a town on another continent and cheesing your competition.
- World capital should be a competition between the three capitals and not a competition on who can beat up other towns more.
So concerns about this idea? I have a few myself, but I believe they have fairly straight forward solutions.
- So first off, Crypt mentioned invasion being based on land held. This would of course cause problems. Now the town that may not be winning Conquest with the ability to invade. It makes the system inconsistent and a bit weird. My solution: have invasion ability based on conquest strength. We base everything on strength already so why should invasion ability be any different?
I know I'll still get flamed by someone for this post, but sit down, ignore who is posting this, and ask if it makes sense. I'd love some good feedback, perhaps I did overlook some major point, but just tell me, don't add your salt to it.
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