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World Generation

koi0001

Well-Known Member
Guardian
A lot of people bring up the subject of 'extra continents', world resets or just other methods of expansion.

I've often wondered what Loka would be like if the world was simply the same as a normal Minecraft world.

Just a topic of discussion simply because I'd enjoy seeing all towns on the same continent etc.
 

koi0001

Well-Known Member
Guardian
That's what we had with the old world. Someday when the time lost gate is working you can see it yourself.
edit: *if

Not really, Loka has changed so much between then and now that Loka isn't what it was back then. Biome control wasn't a feature, the hexagonal structure of the didn't come about until not so long ago in the history of the server.

I just think with the new hexagonal division of territories and the biome control features it would work really well with just basic Minecraft.

It's worth saying I recognise the unique painted world that Loka has currently is nice but I always thought that the current server mechanics would be interesting to see in just a normal Minecraft world which is just a large world with no continent division
 

mindblaster007

Well-Known Member
I wholeheartedly thing this is a good idea. I too have been thinking about this lately. However, this would definitely be a grueling task and could cause a lot of bugs to setup. Maybe, if this is a possibility, there could be a Beta Test server to see how it would work before the actual change occurred so everyone can leave their input and it wouldn’t cause to much commotion in the community.
 

ACwavelength

Active Member
Slicer
I don't think the world should be reset; that would destroy all the history and lore that has been created during the current world. I would like expansions to the current continents though.
 

Cryptite

Elder
Staff member
Elder
There were of course many many reasons we separated the continents into their own worlds. Chief among them was that in "The Before Time", the stronkest power of the time had total control over the entire world and nobody anywhere could grow/expand/etc without their effective consent. This caused a lot of problems and forced a lot of people off the server. We've said many times before that allowing there to be three avenues of success that were mostly isolated was a very intentional decision and it lets people grow in a theoretical sense. We've talked about this at length before though.

All that said, the other reason we intentionally instanced the worlds was because we thought there was good chance we'd want to consider instancing the continents into their own servers. As we know, Minecraft doesn't "run well with lots of players" and because of that, we wanted to allow ourselves the possibility of a server-per-continent approach if we ever began to really really grow. Obviously Loka isn't high-population right now, or has ever been very very high pop. However, all the work currently underway is one of the last sets of feature-work we have slated before we started to really agressively start to advertise Loka again. Quests and some updated builds (that were blocked by 1.14 being poop) were the last big things we wanted in-place before we hit hard at YouTubing and whatnot.

Additionally, having continents/isles be their own worlds opens up the potential for being multithreaded (unlikely in any near-term). There are basically a number of performance concerns that we would potentially lose out on if we merged all worlds into one.
 

Haldyir

Well-Known Member
Slicer
I don’t like a normal Minecraft world ideology because from a builder, it doesn’t protect builds. At least siege engines will allow players to have their builds destroyed but restored afterwards.

It was Lokas unique features itself that brought to play here.

Builders wouldn’t want to contribute as heavily if they know their stuff could be nuked by a nub with tnt. And etc.
 
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