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Implement in Future Zone Ownership Jobs

Pac_Man_

Well-Known Member
Slicer
As you may have figured from the title, I'd like to see the ability to make someone an owner of a zone for completing a job. I think that in general it would be a great way to reward a person for completing a job (or entire series of them) by granting access into a previously off-limits area. Also, a setting could be added so that the quest can be repeated by multiple people, or only one. Allowing towns, who choose to, to make someone complete a job (or job series) to own a place of residence. It could also be used to give people access to say, a bakery, after they've completed a series of jobs to become a full fledged "Town Baker". I suppose this is already possible in-game, but it has to be done manually. To see a feature like that made automated would be super helpful, and go a long way to making Loka's zones and jobs all the more interesting, useful, fun, and rewarding!
 
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4 voters
I like this idea but I'm not entirely sure if its within the limits of the plugin or if it could be added in.

At least for now could just have people message you when they complete it and you can then add them to said zone afterwards. Still a cool idea to have be automated if its possible to (:
 
One idea for implementing your idea while also opening up tons of other possibilities is adding the ability to attach any town command (/g) to jobs that fire on completion. How I imagine it working is with a button that prompts you for a command like "/g promote %p", where "%p" is a variable that gets replaced with the name of the player that completed the job. That way you could create jobs that do pretty much anything town-related. Rewarding plots, turning on and off mob spawning, getting promotions, receiving titles, etc would all be possible with it.

The job system has so much potential I think it requires an entire dedicated update to really flesh it out.

I like this idea but I'm not entirely sure if its within the limits of the plugin or if it could be added in.

The job plugin is completely custom along with the town plugin, so pretty much anything is possible ;)
 
How I imagine it working is with a button that prompts you for a command like "/g promote %p", where "%p" is a variable that gets replaced with the name of the player that completed the job.

This is a pretty trivial thing for me to implement. My only concern is why people forget they have jobs that do this. Players would need to be vigilant in understanding that, by doing this, you now have players capable of access areas of your town via jobs, and it's easy to see how this could go horribly awry. That said, it is a great idea and effectively kills 300 birds with one stone.

More than likely, the type of /g commands that could be used in Jobs would most likely be limited. I don't think we'd allow full unfiltered use of the current /g commands; just for sanity. But obvious ones like titles, promotions, etc would make a lot of sense.
 
Requiring the job creator to have access to that command as well as blacklisting certain commands like "/g delete" would be the obvious security measures to implement. The biggest issue I could see is with someone creating and hiding a job that does something nefarious before getting demoted or kicked (like a /g promote job that requires 1 dirt). I guess stuff like that would fall under the town betrayal rules, though.

Another job type that consumes prestige could also be added so that the prestige stores players have been asking for can finally be implemented.
 
So, just another idea building on Sku's thoughts. If you added a setting for a minimum amount of prestige required to be able to activate a job, you could use that for a prestige store and to add more use for prestige in general. You could create a job, set a minimum of say, 500 prestige. You could then set the job to, on completion, remove 500 prestige, and gives the player a sword. If you were to set the job as a location job, the basically completes the moment you have accept, you have a working prestige store, no? A town could also just use a minimum prestige setting to lock job lines behind it, to make prestige more useful than just keeping tabs on a player's job usage and giving them rank-ups or something every certain milestone.
 
^ that prestige needed to do x job would make jobs linear - a thing to look forward to. I think its great.

You would gain an Access to a zone, that has better quests. so much potential.
 
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