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Suggestion Zyre quest

I think it'd be quite cool to see perhaps like an npc within Zyre that trades ores for more than at spawn. That way it encourages people to take risks to sell their stuff after an RI run. And if you get ganked, BAM, it's their loot now.
 
I think it'd be quite cool to see perhaps like an npc within Zyre that trades ores for more than at spawn. That way it encourages people to take risks to sell their stuff after an RI run. And if you get ganked, BAM, it's their loot now.
I would assume they would move shop every 10 minutes as well? As that would become a primary ganking area pretty quickly.
 
I think it'd be quite cool to see perhaps like an npc within Zyre that trades ores for more than at spawn. That way it encourages people to take risks to sell their stuff after an RI run. And if you get ganked, BAM, it's their loot now.
this would be really cool but like zach said the trader would have to move shop arround
 
Ngl, I don't know how I feel about this idea immediately. I feel like the element of randomness has to be hiked so far up, like he only even allows for certain varieties of resources to be traded until it randomly switches again.

EDIT: This being said, I would love to make some wacky ore exchanger stalls on the isle that have a closed and open option to the build.
 
Ngl, I don't know how I feel about this idea immediately. I feel like the element of randomness has to be hiked so far up, like he only even allows for certain varieties of resources to be traded until it randomly switches again.

EDIT: This being said, I would love to make some wacky ore exchanger stalls on the isle that have a closed and open option to the build.
Closed can looked ransacked, open can have armed guards station outside.
 
Or maybe make it so only one person can trade with it every 20~ Min and it sells custom modding mats so alliances have a big gang war trying to stop the other from getting exclusive modding mats
 
Or maybe make it so only one person can trade with it every 20~ Min and it sells custom modding mats so alliances have a big gang war trying to stop the other from getting exclusive modding mats
If you kill the person who has trading privileges, you get the privileges. Rinse and repeat, timer resets, etc.
 
Or perhaps he literally just walks around the gank isle the entire time and just doesnt stop moving. Put a limit on how much you can sell and then have a large cooldown on him (same as RI respawn?) Which would mean it'd use the parties to come together to sell as a group which would encourage more fights and have the whole risk factor again. Would lead to objective fights in gank RI over the minerals being sold to him.
 
I think so, let's see what we could possibly tweak with it. Do you want me to make the official suggestion or would you like to?
 
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