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Suggestion Ability to heal Conquest Golems with Iron Ingots

ThePigGang

Well-Known Member
Guardian
It has been made clear that some conquest changes are to be implemented for next month and I hope this may be one of them
There has been a 1.5s cooldown added to healing golems as of this morning. We're not in favor of completely removing this feature.


This is already the case because buffed golems have more health, so take more ingots to heal. See below.


It doesn't take one ingot to full-heal a golem either. It takes roughly 8 or so to fully heal a Buffed Golem.



Overall Mag and I enjoy seeing new uses of Minecraft mechanics when they don't very clearly fly in the face of Loka's design. We prefer to see an evolving meta with new strategies developed, rather than a mindset where any new change or creative use of a mechanic is rejected because of being comfortable with a current strategy.

This is related to this post.

I make this post because I completely disagree, an "evolving meta" is one thing but this is no meta its just unplayable, it takes away from conquest as all the skill you may possess to get charges during a fight are rendered useless because you have a handful of people who will warp with stacks of iron solely to spam right click on a golem completely bypassing the 1.5 second cooldown. With these recent balak fights both sides were pulling such numbers that tps was low for everyfight and I wont go into detail but low tps has its effects on pvp as you all know (needing to delay your hits as well as just hits not registering). The experience I had that made me want to make this post was that when I went to go get a charge not only were 2 dedicated individuals spamming iron on the front golem they were also running in and out of the golems hitbox making them impossible to hit as the tps was awful. Im not making this post because im mad or anything I just honestly think its broken that stacks of iron + a handful of not good pvpers will humble a players ability to get charges and by no means do I believe myself to be some sort of "charge god". The only argument I see towards keeping this is that its a new meta and that its a vanilla feature that has a useful purpose which is rare on Loka. It shouldn't be possible in my opinion but evidently Loka needs a changing meta specified by Crypt which is completely understandable.

My suggestion is change the meta once again and or remove this one. You can maybe even increase the cooldown but doubt that will actually work when tps is below 10. Only way to nerf it I see is needing something more expensive then iron ingots. Maybe power cores or even AIS.
 
10 voters
They'd likely show up when a fight has a specific amount of players in it. The time limit would still be the same I think. The point of the new objective is solely to move players into more than one location, not to prolonge the fight so I don't think it'd be an issue.

Edit: In all fairness though, the new objectives are likely a far way off but will be something that eventually comes.
Would the objectives be different versions of radars or have the mini core fight objective? If we did see this come at all.
 
I could see the cooldown maybe changing from per player to being on the golem, perhaps raised a bit. We'll have a think on it.

It is worth noting that an awful lot of the time I see people go for charges, they're by themselves or maybe have one person near them. There are certainly ways to keep people away from golems and that is not something I often see (lack of kb defenders, etc). If there are two unskilled PvPers healing golems, why not make sure pressuring/killing them is a priority when going for charges?

A lot of things are pretty null and void when a fight is very laggy, and it's understandable that lag certainly advantages golem healing. We are due for some Conquest updates so Maggers and I will review.
i agree wit dis whole heartedly thankering you for acknowledging lag make it no easy very hard near impossible
 
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