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Suggestion Add a cooldown to how frequently a crystal can be used

ArcherSquid

Well-Known Member
Muted
Title says it all, One player shouldn't be able to spam crystals over and over while staying alive. This can be fixed by either adding a cooldown to the obsidian block a crystal can be placed or add a cooldown to the player (either way works).
 
13 voters
from what i've heard end crystals explosions should be dealing true damage, yet when you look at clips like in this video it's pretty clear there's some kind of damage mitigation going on with turtle master which might be the problem
 
some a yall really just revert to ape instinct and crit out a turtle potted dude then act all pikachu surprised face when you die after eating 3+ crystals

and some of yall even have the audacity to come back for seconds after narrowly escaping death and thats just natural selection at that point

When I tell you I have never laughed so hard

That being said, -1 as well, avoid the crystals. Haven't they been nerfed? Everyone else who applied their -1 has made good points. I remember at one point they used to nuke people without having to place them down 3 or 4 times.
 
from what i've heard end crystals explosions should be dealing true damage, yet when you look at clips like in this video it's pretty clear there's some kind of damage mitigation going on with turtle master which might be the problem

Who said end crystals should be doing true damage exactly? They're not "Conquest Damage", so they're just regular explosions.
 
Who said end crystals should be doing true damage exactly? They're not "Conquest Damage", so they're just regular explosions.
ahhhhh, that separation of conquest vs regular explosions makes sense, just vaguely remembered someone saying they were true damage in the past
 
-1 just stay on objective like ur meant to do,


i swear i see like 9 of my allaince members trying to kill a turtle potted crystaler :/
 
ahhhhh, that separation of conquest vs regular explosions makes sense, just vaguely remembered someone saying they were true damage in the past
when people say theyre true damage theyre referring to the change that was made a while back to prevent end crystal mitigation from blast protection
 
It's pretty easy to counter crystals all things considered, and I think it's cool to have this as a role people can play in fights. A very slight nerf to damage would probably be a better option rather than a full on nerf to how they mechanically function.
 
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