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Suggestion Add minimum playtime or add times a player needs to log on before a fight to be able to warp

Corester

Member
No one enjoys these big fights it lags for the first 5 minutes of every warp, its horrible if Loka is trying to gain players cause their first experience is these big fights 90% of the time which no one likes, players should have a minimum playtime or need to log onto the server a certain amount of times before being allowed to warp so fights are actually good and fun instead of who can log the most people on or who can pay the most for people to leave towns.
If you want to increase the actual player base of active players, add this system to encourage recruits to play outside of being asked to warp to a fight in 10 minutes
 
7 voters
rules like this stop servers growth, since recruiting is the main way new people discover loka
if you take some trash servers like ccnet for example, from what ive seen it barely gets any new players cuz in order to attend a fight u need a bunch of loyalties or something (u gotta log on every day for a long time)
so yeah adding this rule means loka will pretty much stop growing

but yeah well the lag is tragic, something should be done but this isnt the way
 
rules like this stop servers growth, since recruiting is the main way new people discover loka
if you take some trash servers like ccnet for example, from what ive seen it barely gets any new players cuz in order to attend a fight u need a bunch of loyalties or something (u gotta log on every day for a long time)
so yeah adding this rule means loka will pretty much stop growing

but yeah well the lag is tragic, something should be done but this isnt the way
While I do get what you mean, I think introducing recruits to the server in this laggy state, which is even making the active players not want to play, I don’t see why that same effect wouldn’t be amplified to the max with new players whose first experience is the lag. Why would they want to come back and help the server grow if we’re not encouraging them to explore the server outside of fights with a needed playtime requirement?
 
While I do get what you mean, I think introducing recruits to the server in this laggy state, which is even making the active players not want to play, I don’t see why that same effect wouldn’t be amplified to the max with new players whose first experience is the lag. Why would they want to come back and help the server grow if we’re not encouraging them to explore the server outside of fights with a needed playtime requirement?
well, some get recruited to these wars, and some get recruited to non-laggy months
i recruited a bunch during march (cancer kalros month) and they enjoyed the experience, as well as playing some casual rivis
and fights really and the most important part of loka currently, so its logical that thats what people get introducted to imo, and other things kinda funnel into it
you grind mostly to be able to afford fights
you use lores mostly in fights
etc
 
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