Right click players with an AI to heal their armor (added durability gets split over the 4 armor pieces) like an iron golem.
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conquest needs some fresh stuff which is why mutators were implemented to begin with, i think changes like this could be good especially if they lean more into the objective aspect. with a "medic" role that heals the armor of your allies for example is a decently objective role since its all about being there for the team. i was pretty disappointed regarding how none of the mutators that would have changed how objective is played (tower defense etc.) ended up getting added.I really wouldn't enjoy any of that I'm gonna be honest, I enjoy how close to Vanilla the combat is (other than having an objective to fight over and the increased damage). That kind of stuff would be better as mutators, even though from the recent polls, people don't enjoy mutators like Robin Hood either.

yeah, I originally misconstrued my post slightly but my suggestion is more of the feature itself than an rpg class, an ability/feature that all players could use and in conquest some players will pick it up in their playstyle (similar to bolas)Indeed we don't want to stray into literal RPG territory by having "tanks, healers, and dps". We want to keep the vanilla vibe but we're always down to explore avenues where "just being pot pvp dps" isn't the only viability in Conquest. Part of me does wonder though whether that's already possible, it's just the nature of our community right now makes it that way.
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