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Suggestion AI Heal

I really wouldn't enjoy any of that I'm gonna be honest, I enjoy how close to Vanilla the combat is (other than having an objective to fight over and the increased damage). That kind of stuff would be better as mutators, even though from the recent polls, people don't enjoy mutators like Robin Hood either.
conquest needs some fresh stuff which is why mutators were implemented to begin with, i think changes like this could be good especially if they lean more into the objective aspect. with a "medic" role that heals the armor of your allies for example is a decently objective role since its all about being there for the team. i was pretty disappointed regarding how none of the mutators that would have changed how objective is played (tower defense etc.) ended up getting added.

i do think conquest in general needs an "overhaul" whenever possible in the future regarding what you fight for (new policy picks) and how you fight for it (new objective mechanics introduced as mutators or maybe even an RNG sort of thing that might happen when you place on a tile, just to change things up).

the best mutator ideas from the original forum post were the ones that would actually impact objective gameplay directly like Mineman Charged, Cursed Witch, Offense is the best Defense, Piggy Banks, Tower Defense, Siege Weapons, etc. but I assume these never made it in because they are naturally complex and would take alot of time to develop and get right. nonetheless I hope we see something like that in the future, but i think a cool medic role that is encouraged to stay with the team and focus on the well-being of their allies would be cool.
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Indeed we don't want to stray into literal RPG territory by having "tanks, healers, and dps". We want to keep the vanilla vibe but we're always down to explore avenues where "just being pot pvp dps" isn't the only viability in Conquest. Part of me does wonder though whether that's already possible, it's just the nature of our community right now makes it that way.
 
Indeed we don't want to stray into literal RPG territory by having "tanks, healers, and dps". We want to keep the vanilla vibe but we're always down to explore avenues where "just being pot pvp dps" isn't the only viability in Conquest. Part of me does wonder though whether that's already possible, it's just the nature of our community right now makes it that way.
yeah, I originally misconstrued my post slightly but my suggestion is more of the feature itself than an rpg class, an ability/feature that all players could use and in conquest some players will pick it up in their playstyle (similar to bolas)

maybe it could be disabled in zyre though
 
This would be so great cuz no matter how many gifs I show my recruits they still end up being confused 🤦‍♂️🤦‍♂️ if this ends up being a thing I will take the time to line everyone up and ai then 1 by 1 .
 
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