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Suggestion Alliances Ruin the Point of This Server

Cartir

New Member
I honestly think the whole “alliances controlling continents” idea is dumb and ruins what I think made this server fun in the first place.

Letting 12 towns team up to attack and take territory completely kills balance. At that point, it’s not strategy or skill anymore, it’s just numbers. Smaller towns don’t stand a chance, new players get steamrolled, and the same mega-groups dominate everything with zero risk.

The best part of this server used to be town politics, rivalries, and actual decision-making. I’ve been playing on this server for 5 years, and in that time I’ve seen how this system plays out long-term. Alliances just turn the game into blob warfare where one side wins because they have more people, not because they played better. There’s no tension, no creativity, and no incentive to be independent when joining a massive alliance is basically required to survive.

Instead of encouraging competition, this system forces everyone into the same boring meta. If you’re not in a giant alliance, you’re irrelevant. That’s bad design and it hurts long term player enjoyment.

It makes the server less fun, less fair, and way less interesting overall.

*EDIT WITH SUGGESTIONS*

I appreciate all the feedback so far, even from people who don’t fully agree. That’s kind of the point of posting this.

To be clear, I don’t think alliances themselves are automatically bad. The issue is how unrestricted they are right now and how that removes most of the strategic decision-making. When alliances can pull towns from every continent to fight over a single capital, location stops mattering, continent identity disappears, and wars turn into pure population checks.

Based on what people here have said, I think there are a few changes that could seriously improve things without deleting alliances entirely:

1. Reduce alliance size (even temporarily).
Several people mentioned this, and I agree. Dropping the cap from 12 towns to 8, even for a single month, would be a great test. It would force alliances to make real choices about who they bring, instead of just stacking everyone possible. Smaller alliances would also mean more rivalries instead of two massive blobs.

2. Limit cross-continent participation.
If an alliance is fighting for a continent capital, the majority of that alliance should actually be from that continent. It makes no sense for half the alliance to have zero connection to the land they’re conquering. This alone would bring back geography and planning as meaningful factors.

3. Rework or remove merc towns.
I agree with the concern raised about merc towns. We already have reins, which are limited for a reason. Having unlimited merc towns on top of that just bypasses intended restrictions. If merc towns stay, they should at least be capped or tied to the continent being fought over.

4. Encourage more, smaller conflicts instead of server wide wars.
Some of the most fun fights weren’t the biggest ones, they were fights where individual towns and alliances actually mattered. Right now, everything escalates into 200+ player warp spam, which looks impressive but isn’t fun for a lot of people long term. Smaller alliances naturally lead to more frequent, meaningful fights.

I’m not claiming these ideas are perfect, and I’m not saying they should be permanent. But testing changes like these, even for one month, would give real data instead of assumptions. Right now, the meta feels stale, predictable, and heavily skewed toward whoever can stack the most towns.

I’m saying this because I want the server to stay interesting, not because I want it to burn. If people see flaws in these suggestions, I’m open to hearing them, but doing nothing clearly isn’t working either.
 
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34 voters
+1 best post of 2026. in my entire loka career ive never had more fun than in those small 30v30s where you really try your hardest with the people you love to play with. huge fights are only enjoyed by those who get high kills, and i can say personally they arent nearly as good and id think most people would agree with me in this

I believe a merc cap and smaller alliances would benefit a lot of this. I also always thought that to get owner of a town taking 30 days deterred many from wanting to own one as the grind to level 25, building war rooms and brewers is tedious, which led to many funnelling into a select few big towns giving less opportunity for these smaller, more enjoyable fights to take place.

what 36s said was great, encouraging town owners and recruiters to develop their recruits, get them invested in loka instead of mass recruiting armour stand recruits that never log on after that one month would be refreshing for the player base and boost player count when there isnt any fights going on
 
I agree. When i came back to loka, everything felt BLAND. I think the point of fighting for a continent is useless now. Nowadays it's everyones fighting for one continent. Back then it used to be more competitive. Now it's just boring 200 player fights where nobody has ambition. Removing merc towns, or capping them would make everything so much better. I also agree with making alliances smaller.


Other than conquest, please remove gank isle. I believe that gank isle is such a boring aspect. Everyone agrees that wild ganks are so much funner. Making a bigger RI red tag would bring so much better gank, and better rewards. Making the reward for destroying radars better is also a good idea because it'll bring people to radar ganks, which a lot of people find fun.

Free gudz
 
+1 Its genuinely unfun to play these 300-400 player fights. Its always the same towns fighting each other which stamps out all comp on other continents because majority players get dragged into these big alliances. No one wants to actually try and warp people if the mega alliance warps 1000000 and just insta wipes the others. Smaller fights are miles better because every death matters and every mistake has a punishment. It encourages good shotcalling and pushes alliance leaders to train their recruits and help them improve rather then just meat to slaughter. Merc towns also just suck because it removes the aspect of having to convince players to fight for you and move to your town or make a town. Now, Its way to easy to convince someone to join and its dumb

Cartir acc has some good points please fix loka
 
Maybe if the number of merc towns was limited or completely removed and lowering the town cap in alliances to 8 or 9 like korea said sounds like a good idea.
 
also ppl dont even care about winning like if someone gives me 20k im griefing my alliance doing anything to make them lose yall should prob do smth about that too
 
I honestly think the whole “alliances controlling continents” idea is dumb and ruins what I think made this server fun in the first place.

Letting 12 towns team up to attack and take territory completely kills balance. At that point, it’s not strategy or skill anymore, it’s just numbers. Smaller towns don’t stand a chance, new players get steamrolled, and the same mega-groups dominate everything with zero risk.

The best part of this server used to be town politics, rivalries, and actual decision-making. I’ve been playing on this server for 5 years, and in that time I’ve seen how this system plays out long-term. Alliances just turn the game into blob warfare where one side wins because they have more people, not because they played better. There’s no tension, no creativity, and no incentive to be independent when joining a massive alliance is basically required to survive.

Instead of encouraging competition, this system forces everyone into the same boring meta. If you’re not in a giant alliance, you’re irrelevant. That’s bad design and it hurts long term player enjoyment.

It makes the server less fun, less fair, and way less interesting overall.

*EDIT WITH SUGGESTIONS*

I appreciate all the feedback so far, even from people who don’t fully agree. That’s kind of the point of posting this.

To be clear, I don’t think alliances themselves are automatically bad. The issue is how unrestricted they are right now and how that removes most of the strategic decision-making. When alliances can pull towns from every continent to fight over a single capital, location stops mattering, continent identity disappears, and wars turn into pure population checks.

Based on what people here have said, I think there are a few changes that could seriously improve things without deleting alliances entirely:

1. Reduce alliance size (even temporarily).
Several people mentioned this, and I agree. Dropping the cap from 12 towns to 8, even for a single month, would be a great test. It would force alliances to make real choices about who they bring, instead of just stacking everyone possible. Smaller alliances would also mean more rivalries instead of two massive blobs.

2. Limit cross-continent participation.
If an alliance is fighting for a continent capital, the majority of that alliance should actually be from that continent. It makes no sense for half the alliance to have zero connection to the land they’re conquering. This alone would bring back geography and planning as meaningful factors.

3. Rework or remove merc towns.
I agree with the concern raised about merc towns. We already have reins, which are limited for a reason. Having unlimited merc towns on top of that just bypasses intended restrictions. If merc towns stay, they should at least be capped or tied to the continent being fought over.

4. Encourage more, smaller conflicts instead of server wide wars.
Some of the most fun fights weren’t the biggest ones, they were fights where individual towns and alliances actually mattered. Right now, everything escalates into 200+ player warp spam, which looks impressive but isn’t fun for a lot of people long term. Smaller alliances naturally lead to more frequent, meaningful fights.

I’m not claiming these ideas are perfect, and I’m not saying they should be permanent. But testing changes like these, even for one month, would give real data instead of assumptions. Right now, the meta feels stale, predictable, and heavily skewed toward whoever can stack the most towns.

I’m saying this because I want the server to stay interesting, not because I want it to burn. If people see flaws in these suggestions, I’m open to hearing them, but doing nothing clearly isn’t working either.
I completely agree with you, playing in Scaliga i had so much fun in random garama months with 20v30 fights, it also helps a lot with keeping everyone active since they actually feel involved in the fights and in the grinding and not like their presence is irrelevant
 
also ppl dont even care about winning like if someone gives me 20k im griefing my alliance doing anything to make them lose yall should prob do smth about that too
Believe or not this is a completely valid field of battle in Conquest. Politics, subterfuge, wheeling and dealing is very much a part of Conquest just as much as the fighting is.
 
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