The Industry/Conquest Core Loop
And how it all ties together in a neat little package
There will be a few small changes to industries with the new map. Due to the problems with levelling the market skill, it has been removed for now, a long with the generator skill. The crafting skill has been renamed Construction and is now under Artisan. All industries now unlock at level 20 (was previously 50) Town skills will be grouped into 4 categories as follows:
Gathering
Mining
Excavation
Logging
Farming
Artisan
Enchanting
Blacksmithing
Alchemy
Cooking
Engineering
Construction
Combat
Arenas
Battlegrounds
World PvP
PvE
Miscellaneous
Building
The industries for each skill will work differently depending on what category it is under. Gathering industries will generate resources providing you put the correct tool in the input chest, much like how barns work. When you level that skill you increase the storage of that industry and reduce the amount of tools it consumes. On top of this the more territory generators you have, the more resources your gathering industries will generate. Also to note, the specific resources these gathering industries generate will depend on the biome your town and territory generators are placed in. So choose where you set up wisely.
Artisan industries will be very similar to the current industries on Loka. They will improve the efficiency of crafting along with a few other perks.
Combat skills will not have industries as such but instead provide statues and trophies as rewards for levelling. This will be a great way to show off to other towns.
How industries will work for misc has not been decided but expect more skills to be added to this category in the future, such as quests.
As a result of these changes hoppers will no longer be able to be connected to industry chests as we feel this will make them too strong. Not all the industries will be ready the day we launch but expect them in the coming weeks.
And how it all ties together in a neat little package
There will be a few small changes to industries with the new map. Due to the problems with levelling the market skill, it has been removed for now, a long with the generator skill. The crafting skill has been renamed Construction and is now under Artisan. All industries now unlock at level 20 (was previously 50) Town skills will be grouped into 4 categories as follows:
Gathering
Mining
Excavation
Logging
Farming
Artisan
Enchanting
Blacksmithing
Alchemy
Cooking
Engineering
Construction
Combat
Arenas
Battlegrounds
World PvP
PvE
Miscellaneous
Building
The industries for each skill will work differently depending on what category it is under. Gathering industries will generate resources providing you put the correct tool in the input chest, much like how barns work. When you level that skill you increase the storage of that industry and reduce the amount of tools it consumes. On top of this the more territory generators you have, the more resources your gathering industries will generate. Also to note, the specific resources these gathering industries generate will depend on the biome your town and territory generators are placed in. So choose where you set up wisely.
Artisan industries will be very similar to the current industries on Loka. They will improve the efficiency of crafting along with a few other perks.
Combat skills will not have industries as such but instead provide statues and trophies as rewards for levelling. This will be a great way to show off to other towns.
How industries will work for misc has not been decided but expect more skills to be added to this category in the future, such as quests.
As a result of these changes hoppers will no longer be able to be connected to industry chests as we feel this will make them too strong. Not all the industries will be ready the day we launch but expect them in the coming weeks.