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Announcing Bountiful Territories!

Cryptite

Elder
Staff member
Elder
The denizen NPCs of the various Territory Generators have begun to strike it rich in mining and resource gathering technologies. Periodically, Territory Nodes that are in control by a town will become Bountiful Territories. Immediately, they will begin to produce extra resources that, each industry cycle, will deposit into the owning towns' home territory chest (same one you put shards in) over the next 5 days. These territories are immediately available to attack, unless they go active outside of their owners' vulnerability period.

However, if you should decide you'd like the resources being generated by that bountiful territory, you can decide to attack it. Whether it's a neutralize or a takeover doesn't matter, if you succeed in winning an attack against that territory, you will immediately earn the ENTIRE remaining amount of resources instantly. In other words, if that TGen were to produce, say, 500 Gold Ingots over 5 days, and you take it after 24hr (400 ingots left), you will immediately earn 400 ingots into your (the attacker's) tgen chest.

Each industry cycle there is a chance that an unlocked Territory can become a bountiful territory. This is entirely random -- there is no logic to which territories become bounties. The basic breakdown is:
  • Each Industry Cycle (every 3h), for each continent, roll a number based on the total owned territories on the continent. If the roll is a success (numbers have been obfuscated), then it will pick any territory on that continent that is under control and not locked.
  • The Bountiful Resource is based on that territory's location. This can be different for coastal regions and can generate resources like Ender Pearls, Ancient Ingots, Shards, etc
The idea for this feature is to bring some spice back into Continental Conquest. Since there aren't any buff nodes on continents anymore as well as other c3 changes, the incentive to fight back home has definitely gone away. Now players will be forced to choose between protection of their bountiful nodes, or breaking with soft alliances to grab a tasty chunk of resources. If you do nothing or choose to protect the bountiful territory, after the full 5 days, the owner of the territory will reap the full rewards of the yield.

We'll do another post on the other changes to the July Cycle of Conquest. They mostly just include finally updating Industries to reflect the territory caps and removing node-specific resources (the ones on the world map).

Go Forth, bountifully!
 

DeceitfulPear

Well-Known Member
Guardian
However, if you should decide you'd like the resources being generated by that bountiful territory, you can decide to attack it. Whether it's a neutralize or a takeover doesn't matter, if you succeed in winning an attack against that territory, you will immediately earn the ENTIRE remaining amount of resources instantly. In other words, if that TGen were to produce, say, 500 Gold Ingots over 5 days, and you take it after 24hr (400 ingots left), you will immediately earn 400 ingots into your (the attacker's) tgen chest.

So if the territory is successfully attacked, the bounty from that territory will be instantly depleted with no chance of being able to take it back? Due to reins fights, this could potentially lead to a snowballing effect with such a big dump of resources over a singular fight. Reins fights are good when the end goal is several months away and the fact that there are 4 more fights in a day to outbalance such a thing, but, in this case, it is a problem that I foresee. Encourages hiding with little land and being opportunistic with a single reins fight to get a huge boon of resources.

Of course, time will tell if my worries are legitimate. I just hope we can get prismarine out of this.
 

Aggressive_Gibon

Active Member
Slicer
Frankly if you're playing with no land and just attacking with reins on bounty tiles then that's what has always happened with little towns that have no land or players. They attack call reins and sometimes get a win, Because of the way that the Bountiful Territories are generated they are obviously more likely to spawn on people with more land who are probably going to be the bigger faction of the continent. I personally have 0 problem with small towns using reins to neutralise or capture a bounty node from a big town and for a small town to use reins to protect their own bounty node if they get one.

Furthermore it is very rare that resources are the deciding factor in a fight and so I highly doubt that this will cause an extreme snowballing effect and if a early bounty node capture gets a smaller town on their feet faster so they can try to fight for more land the better.
 
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