The denizen NPCs of the various Territory Generators have begun to strike it rich in mining and resource gathering technologies. Periodically, Territory Nodes that are in control by a town will become Bountiful Territories. Immediately, they will begin to produce extra resources that, each industry cycle, will deposit into the owning towns' home territory chest (same one you put shards in) over the next 5 days. These territories are immediately available to attack, unless they go active outside of their owners' vulnerability period.
However, if you should decide you'd like the resources being generated by that bountiful territory, you can decide to attack it. Whether it's a neutralize or a takeover doesn't matter, if you succeed in winning an attack against that territory, you will immediately earn the ENTIRE remaining amount of resources instantly. In other words, if that TGen were to produce, say, 500 Gold Ingots over 5 days, and you take it after 24hr (400 ingots left), you will immediately earn 400 ingots into your (the attacker's) tgen chest.
Each industry cycle there is a chance that an unlocked Territory can become a bountiful territory. This is entirely random -- there is no logic to which territories become bounties. The basic breakdown is:
We'll do another post on the other changes to the July Cycle of Conquest. They mostly just include finally updating Industries to reflect the territory caps and removing node-specific resources (the ones on the world map).
Go Forth, bountifully!
However, if you should decide you'd like the resources being generated by that bountiful territory, you can decide to attack it. Whether it's a neutralize or a takeover doesn't matter, if you succeed in winning an attack against that territory, you will immediately earn the ENTIRE remaining amount of resources instantly. In other words, if that TGen were to produce, say, 500 Gold Ingots over 5 days, and you take it after 24hr (400 ingots left), you will immediately earn 400 ingots into your (the attacker's) tgen chest.
Each industry cycle there is a chance that an unlocked Territory can become a bountiful territory. This is entirely random -- there is no logic to which territories become bounties. The basic breakdown is:
- Each Industry Cycle (every 3h), for each continent, roll a number based on the total owned territories on the continent. If the roll is a success (numbers have been obfuscated), then it will pick any territory on that continent that is under control and not locked.
- The Bountiful Resource is based on that territory's location. This can be different for coastal regions and can generate resources like Ender Pearls, Ancient Ingots, Shards, etc
We'll do another post on the other changes to the July Cycle of Conquest. They mostly just include finally updating Industries to reflect the territory caps and removing node-specific resources (the ones on the world map).
Go Forth, bountifully!