The plugin that allows you to open chests regardless of what block is on top of them has a buggy interaction when the block on top of them is transparent. The chest remains in an open state, and it isn't just graphical. It causes trapped chests to remain powered even after closing the chest. It appears whatever fake player that is created to open the chest isn't being destroyed/closing the chests when the real player closes the chest. The fact that every time you open a trapped chest it adds one to the redstone signal's strength supports this theory.
This breaks the autosorter we built because we have trapped chest next to hoppers, so once the chest is open, the hopper is permanently locked until the chest is replaced.
If this description of the bug isn't clear enough just shoot me a discord message and I'd be happy to hop in game/discord to demonstrate it for you.
This breaks the autosorter we built because we have trapped chest next to hoppers, so once the chest is open, the hopper is permanently locked until the chest is replaced.
If this description of the bug isn't clear enough just shoot me a discord message and I'd be happy to hop in game/discord to demonstrate it for you.