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Suggestion Better trading command

Prusso

Active Member
Moving from town to town is so hard the more stuff you have, it’s such an inconvenience making a town with friends because I have to trade at least 40 times to move all of my stuff out.
It would be really nice if another command was added so you can transfer shulkers quicker.

Ideas:

Have a button within the current trade system to insert all shulkers automatically.
Increase the amount of slots that you can trade (if possible)

Commands:

/inventorytrade [user] - Swaps your inventory with the person you trade with

/shulkerstransfer [user] - sends all your shulkers to the recipient’s inventory

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As someone with a lot of shulkers and items having any of these features implemented would make me a lot more willing to be active on loka as having my stuff around in the town that I am in is very convenient.
 
10 voters
I agree the trade UI is just too small right now. If you're moving a full inventory, having to do two separate trades is kinda annoying, and I'm not sure there's even a reason for it to be that tiny.
A command that just yoinks your inventory into someone else's doesn't seem very Loka-y, but an inventory sized trade window makes way more sense.
 
I keep coming up against this issue a lot.

One potential way I've thought of would be creating a mail chest at spawn where you can "post" items to another player. If it could extend to multiple pages it would give hundreds of slots for massive transfers.

Would streamline the back and forth and mean both players don't need to be online at the same time or interact directly to trade. I wonder if the UI could alow you to select players you commonly trade with as presets to cut out repeated typing or be locked if you need to pay something in return for the items.
 
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I keep coming up against this issue a lot.

One potential way I've thought of would be creating a mail chest at spawn where you can "post" items to another player. If it could extend to multiple pages it would give hundreds of slots for massive transfers.

Would streamline the back and forth and mean both players don't need to be online at the same time or interact directly to trade. I wonder if the UI could alow you to select players you commonly trade with as presets to cut out repeated typing or be locked if you need to pay something in return for the items.
you could also maybe add a timer of when the mail gets to the receiver. For example mail gets delivered after an hour after sending
 
How often are you moving towns with hundreds of shulkers that you think this is actually an issue? I don't think trading 40 times would even take that long either.
 
How often are you moving towns with hundreds of shulkers that you think this is actually an issue? I don't think trading 40 times would even take that long either.
My use cases are perhaps spesific with playstyle being centered around big resource trades.

I enjoy the commerce and market Loka provides and the problem solving of logistics to build trade relationships, source goods and add value.

For my use cases:

1) I occasionally buy or sell huge amounts of materials requiring multiple back and forth shulkerbox swaps.

2) Multiple part exhanges can become confusing, and the heat of the back and forth has been used by dishonest players to try and pull off scams with part payments or withholding goods.

3) I occasionally sell my redstone knowedge to help people build farms to gather big numbers of resources. I take a number home sometimes needing a lot of transfers.

4) I have in the past arranged deals between towns for large item swaps of biome resources which became a grind when players were on at different times or time zones.

5) I have considered offering a service to sort combat potion shulkers for players in other towns to cut out the grind of doing so for pvp players. I have seen demand for this. (Main barrier is transfer logistics. If I could load them on a ship or hire a postal service I would.).

6) Unstackables like brewed pots or enchanted items can quickly become tens or hundreds of shulkers.

7) I once had to transfers most of my old town over multiple extended sessions over a couple weeks after some players who were hacking with freecam raided it, killing its activity dead - they eventually got found and banned.

In terms of time, completing the operation multiple times is deceptively time consuming. To use Prusso's example, 40 swaps at 60 seconds (assuming perfect timings between two players and no unloading) is 40 minutes of back and forth. At 90 seconds a transfer is a solid hour. Not factoring in trying to count part payment shards to make sure someone isn't trying to scam.
 
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