Brainstorm here, post thoughts, ideas, concerns. Here's the list from the document.
- ‘x’ factions town gen costs 20% ‘more/less’ emeralds per day
- ‘x’ faction is embargoed from using the market
- Ender Pearls are ‘enabled/disabled’?
- Global industry xp is ‘increased/decreased’ 20% for ‘x’ industry
- Global ban of any trade on ‘X’ market stall
- Towns smaller than level 10 gain double xp on all industries
- Towns over level 20 have xp halved on all industries
- Global xp ‘buff/nerf’ 25%
- Mob difficulty change ‘Medium/Hard’
- Wearing diamond armour causes slowing?
- Diamond swords are as weak as wood?
- Only embassies in your faction function.
- All prowess gained is 50% more
- Industry buildings no longer function
- Global buff blocks break 2x faster?
- Global buff regen or protection?
- Pvp disabled within towns?
- Towns with a radius over 300 have their gen cost doubled
- Choose to start world project ‘x’ (where you put your resources towards it in the hope of getting a reward from being one of the top contributing civ.’s So theoretically we could do something similar where the capital chooses to say start a global project and every town could provide materials until the required goal is reached and then the faction which had contributed the most could get a bunch of emeralds and faction points or something. We could even have the added bonus of having a physical thing at the end of it like a world rail/road or spawn building etc)
- ‘x’ factions town gen costs 20% ‘more/less’ emeralds per day
- ‘x’ faction is embargoed from using the market
- Ender Pearls are ‘enabled/disabled’?
- Global industry xp is ‘increased/decreased’ 20% for ‘x’ industry
- Global ban of any trade on ‘X’ market stall
- Towns smaller than level 10 gain double xp on all industries
- Towns over level 20 have xp halved on all industries
- Global xp ‘buff/nerf’ 25%
- Mob difficulty change ‘Medium/Hard’
- Wearing diamond armour causes slowing?
- Diamond swords are as weak as wood?
- Only embassies in your faction function.
- All prowess gained is 50% more
- Industry buildings no longer function
- Global buff blocks break 2x faster?
- Global buff regen or protection?
- Pvp disabled within towns?
- Towns with a radius over 300 have their gen cost doubled
- Choose to start world project ‘x’ (where you put your resources towards it in the hope of getting a reward from being one of the top contributing civ.’s So theoretically we could do something similar where the capital chooses to say start a global project and every town could provide materials until the required goal is reached and then the faction which had contributed the most could get a bunch of emeralds and faction points or something. We could even have the added bonus of having a physical thing at the end of it like a world rail/road or spawn building etc)