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Capital Policy Suggestions

ThePigGang

Well-Known Member
Slicer
Loka and its player base have consistently adapted to a shifting meta over the years. Nearly every aspect of conquest has evolved whether through changes we've implemented or natural player adaptation. We've overhauled attacking and defending modules, modified PvP mechanics beyond vanilla, and introduced various updates that have reshaped the way conquest plays out. However policies remain the one exception. Since their inception they have remained largely unchanged aside from adjustments to tax percentages when town upkeep was increased. Beyond that I can't recall the last significant update to policies. This lack of updates has resulted in certain policies remaining dominant for years with little variation in what continent capitals choose.

Policies also feel somewhat underwhelming in their current state. The benefits they provide often don’t justify the countless hours of grinding required to secure continent capital each month. While they can offer strategic advantages the overall return on investment is extremely low, making them feel more like minor perks rather than game changing rewards. At the moment there’s essentially no real reimbursement for the effort put into winning capital. That being said policies shouldn’t be overly rewarding to the point where they create an unfair advantage or make capital feel mandatory to compete. However they should still provide enough value to make the grind feel worthwhile. Whether that means stronger policy effects, additional perks, or other incentives, there needs to be a better balance between effort and reward. Becoming capital has been insignificant for a while now to the point where players no longer care who holds it. The fact that capitals are frequently transferred just to help friends earn the associated achievement proves this.

I have been coming up with new policy suggestions but have reached a standstill and I am now turning to the community for insight. I ask that you come up with every idea you possibly have, unburdened by limitation. If you come up with a policy but at the end do not feel like posting it because it feels too weak or strong, please post it anyways as it allows for further theorycrafting by other members of the community.

Example Policies
The following link will take you to our wiki where current policies are listed:
https://loka.fandom.com/wiki/Capital_Policies

Shadow Markets(continent policy)

  • Benevolent: Every town on the continent can buy items at a 5% discount from server-run vendors
  • Neutral: Your alliance gets a 5% discount from server-run vendors
  • Oppressive: Non-alliance players must pay 5% more at server-run vendors

Remember policies do NOT need to have the 3 variants of Benevolent, Neutral, and Oppressive.
For example like this:

Firesale (continent policy)
  • Modding discount for every TGen on the continent. Applies to the entire continent so there is no conquest advantage. Can NOT apply to balak TGens.
PLEASE SPECIFY IF IT IS A WORLD OR CONTINENT POLICY
 
0 voters
Slave Labour - world capital
World Capital picks a certain amount of resources that the other continental capitals shall give them, or they'll have to pay a fine at the end of the month.
The resource should be continent-unique, so different for each continental capital
 
Nuclear Bomb - world capital
The world capital can choose to make any biome a nuclear wasteland, it of course has to be a cinematic event where everyone currently on the servers sees it
 
I'm with TPG5 on this. Policies (and capital perks in general) have been kind of left in the dust for a while now, honestly I can't remember something new being added. At this point, being capital just doesn't feel like it matters that much, and I think it's time we start adding stuff that actually makes it worth your while.

These aren't even wild buffs or anything, just stuff that'd actually make being capital feel like it's worth something.

  • Capital banners are displayed at the continent's docks. Maybe like the Capital Hall, the docks could be slightly customizable while the capital holds them, interior changes and NPCs of the alliance leaders would be dope.
  • When you arrive at the docks, there's a message showing the capital alliance name, the alliance leader's name, and maybe a quote they've set. Just something to make it feel like you're entering someone's domain.
  • Let the capital sell ''Swift Sailing'' to players. Instead of it being locked to being a perk.​
  • The alliance leader also has the "(world) capital icon" next to their name in the Loka Discord.​

Island Surveillance (Continent Policy)
The capital can build a radar on the continent's resource island. It has a higher cost than a standard radar to build and maintain. Every 3 minutes it pings if any player is on the island. It won't show names or coordinates, just that someon's there. Players on the island also get a message like, ''You feel the eyes of the capital upon you''.
It gives the capital some control over one of the most valuable areas on the continent, but not too OP, I don't fink.
 
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I'm with TPG5 on this. Policies (and capital perks in general) have been kind of left in the dust for a while now, honestly I can't remember something new being added. At this point, being capital just doesn't feel like it matters that much, and I think it's time we start adding stuff that actually makes it worth your while.

These aren't even wild buffs or anything, just stuff that'd actually make being capital feel like it's worth something.

  • Capital banners are displayed at the continent's docks. Maybe like the Capital Hall, the docks could be slightly customizable while the capital holds them, interior changes and NPCs of the alliance leaders would be dope.
  • When you arrive at the docks, there's a message showing the capital alliance name, the alliance leader's name, and maybe a quote they've set. Just something to make it feel like you're entering someone's domain.
  • Let the capital sell ''Swift Sailing'' to players. Instead of it being locked to being a perk.​
  • The alliance leader also has the "(world) capital icon" next to their name in the Loka Discord.​

Island Surveillance (Continent Policy)
The capital can build a radar on the continent's resource island. It has a higher cost than a standard radar to build and maintain. Every 3 minutes it pings if any player is on the island. It won't show names or coordinates, just that someon's there. Players on the island also get a message like, ''You feel the eyes of the capital upon you''.
It gives the capital some control over one of the most valuable areas on the continent, but not too OP, I don't fink.
I like everyone but the RI one I like the idea but I don’t think every 3m maybe 5
 
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