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No Plans to Implement CHANGE HOW ITEM OBFUSCATION WORKS

Epoxy_Rainbow

New Member
In spawn and wars itemdata is sent in limited amounts prob to "reduce lag" and stop people from seeing enchants and dura and allat other stuff BUT I want yall to make it so the custom data component goes through so I can make a custom texturepack which I would most definetly be willing to change if I was content dev. PLEASE SPEED I NEED THIS
 
4 voters
In spawn and wars itemdata is sent in limited amounts prob to "reduce lag" and stop people from seeing enchants and dura and allat other stuff BUT I want yall to make it so the custom data component goes through so I can make a custom texturepack which I would most definetly be willing to change if I was content dev. PLEASE SPEED I NEED THIS

What custom data specific to gear are you wanting specifically?
 
What custom data specific to gear are you wanting specifically?
PublicBukkitValues
SPECIFICALLY
"theartifact:unique-id" (Most important) and "theartifact:industry-item" (optional but itd be chill)

I completely understand if this is an issue because of packet optimization BUT IT'D BE REALLY COOL
 
PublicBukkitValues
SPECIFICALLY
"theartifact:unique-id" (Most important) and "theartifact:industry-item" (optional but itd be chill)

I completely understand if this is an issue because of packet optimization BUT IT'D BE REALLY COOL
Obfuscation was originally added to prevent players from identifying invis players by using packs that change the textures of unique items held/equipped by those players. Deobfuscating either of those tags would allow those packs to exist again.
 
Obfuscation was originally added to prevent players from identifying invis players by using packs that change the textures of unique items held/equipped by those players. Deobfuscating either of those tags would allow those packs to exist again.
But its also worth noting that this was because invis was a thing in conquest, as it no longer is.
 
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