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Implemented Change resource islands

DeathWolf

Member
Slicer
So in my opinion, I liked it better when you went to karlos for redstone, garama for gold, and ascalon for diamonds. I like the changes made to the resource isles but I don't like how they all give you the same resources now. This especially makes health pots kinda useless since they take gold to make and there's so little gold at the RI's now. I would prefer if the islands were buffed in their respected resources like the once were. K thank.
 

FoxyBearGames

Well-Known Member
Guardian
+1 Would force people to become more familiar with each continent, and make each RI important in it's own way. Kalros for redstone/emerald. Garama For Gold. And Ascalon For Diamond/Lapis Maybe? Either way, each should be important in it's own way.
 

FroggyFruit1357

Well-Known Member
-1 the current system makes it so people who need Ascalon RI amounts of diamonds are forced to visit all the islands every 20 hours. Making one island for one material would disproportionally distribute player traffic to one isle.
 

TheFreshLemon

Well-Known Member
Slicer
-1 the current system makes it so people who need Ascalon RI amounts of diamonds are forced to visit all the islands every 20 hours. Making one island for one material would disproportionally distribute player traffic to one isle.
You can't even get Ascalon amount of diamonds from all 3 and why are people only talking about diamonds? What about gold and emeralds and iron? At this point I'm just gonna use my 20 hours to go strip mining.

+1 I want old RIs back or at least some version of them. Ascalon diamonds, Garama Gold, Kalros Emeralds + redstone, and they all had iron. :mad:
 

FroggyFruit1357

Well-Known Member
You can't even get Ascalon amount of diamonds from all 3 and why are people only talking about diamonds? What about gold and emeralds and iron? At this point I'm just gonna use my 20 hours to go strip mining.

+1 I want old RIs back or at least some version of them. Ascalon diamonds, Garama Gold, Kalros Emeralds + redstone, and they all had iron. :mad:
I've talked about this with Mag and the other LCRs, and we made some adjustments to the iron and coal spawns at Ascalon RI considering it doesn't have near as many upper caves as Garama and Kalros. I really think this is just a change in the meta of mining where you have to group mine to support a large town. I would really like to see some ore counts of a group of people who do 1 or all 3 of the RIs for multiple days (ore spawns are somewhat random so some days can be garbage) be sure to post the results here :)
 

Cryptite

Elder
Staff member
Elder
I really think this is just a change in the meta of mining where you have to group mine to support a large town

Regardless of any changes/discussion about the new RIs, this is the intentional change here. We intend to never allow a large town/alliance to be effectively funded by a disproportionally low number of players. We recognize that there will always be a smaller number of the grinders in an alliance, and a small number is okay, but people had become comfortable with effectively one player funding the entire alliance, and that's butts.

What is more at stake here is how it feels to go to the RIs for ores. One potential change is to increase the cooldown (every 40h, maybe every 60h) and then increase the ores you can mine. Effectively, you'd go less often, but when you do, you get a whole lot of ores all at once which feels like funtimes.

What we are happy with is the rate of ores over time that the RIs now provide. If it feels better to get a lot of ores, but less often, then perhaps that's the better change to make. Since there are 3 RIs, then players can have some freedom about when they go to which isle, be it all 3 at once, or one every day, etc.
 

SayreSlayer

Well-Known Member
Muted
I've talked about this with Mag and the other LCRs, and we made some adjustments to the iron and coal spawns at Ascalon RI considering it doesn't have near as many upper caves as Garama and Kalros. I really think this is just a change in the meta of mining where you have to group mine to support a large town. I would really like to see some ore counts of a group of people who do 1 or all 3 of the RIs for multiple days (ore spawns are somewhat random so some days can be garbage) be sure to post the results here :)
I have no idea what the logic behind group mining is, especially for large towns. For donzula, currently we have to grind the following near daily:
1: Pots, afking autobrewers for large portions of the day as you use 20-30 pages of hp and 10 of buffs per fight
2: Pot materials, which means near daily nether/shrine trips
3: Pearls, which take an asinine amount of time
4: Making god gear/sets which, irregardless of materials, is annoyingly long by itself
5: The worst, by far, mining

Not only are the current RI's useless for just replacing sets/swords alone, but having a good amount of AI's aswell + tgen materials is so insanely boring that running a large town requires you to take loka on as a part time job as grinding. For reference, with 7-8 grinding daily in donzula two months ago, we were still having problems with the old RI's. Now with more people, the new RIs make large towns/battles expensive + conquest unappealing generally because of the useless rewards and extreme cost with it
 

FroggyFruit1357

Well-Known Member
One potential change is to increase the cooldown (every 40h, maybe every 60h) and then increase the ores you can mine.
Didn't think about this! 60 hours would give people 20 hours to run each RI which gives people time to do stuff like:
1: Pots, afking autobrewers for large portions of the day as you use 20-30 pages of hp and 10 of buffs per fight
2: Pot materials, which means near daily nether/shrine trips
3: Pearls, which take an asinine amount of time
4: Making god gear/sets which, irregardless of materials, is annoyingly long by itself
5: The worst, by far, mining
Compared to all the other cool town stuff we have to do, mining takes up a lot of time and it was nice to have a special person designated to one task in the grinding checklist above. I think increased ores less often would definitely do a great job at giving people more ores per run and allowing time for things like running shrines, dreadfort, the end cities, etc.
 

SayreSlayer

Well-Known Member
Muted
Regardless of any changes/discussion about the new RIs, this is the intentional change here. We intend to never allow a large town/alliance to be effectively funded by a disproportionally low number of players. We recognize that there will always be a smaller number of the grinders in an alliance, and a small number is okay, but people had become comfortable with effectively one player funding the entire alliance, and that's butts.

What is more at stake here is how it feels to go to the RIs for ores. One potential change is to increase the cooldown (every 40h, maybe every 60h) and then increase the ores you can mine. Effectively, you'd go less often, but when you do, you get a whole lot of ores all at once which feels like funtimes.

What we are happy with is the rate of ores over time that the RIs now provide. If it feels better to get a lot of ores, but less often, then perhaps that's the better change to make. Since there are 3 RIs, then players can have some freedom about when they go to which isle, be it all 3 at once, or one every day, etc.
This would do absolutely nothing at all except reduce the chance of RI pvp even further. How it feels to mine really means nothing when no lifing loka with your town members all day isn't enough to fund your alliance
 

SayreSlayer

Well-Known Member
Muted
Didn't think about this! 60 hours would give people 20 hours to run each RI which gives people time to do stuff like:


Compared to all the other cool town stuff we have to do, mining takes up a lot of time and it was nice to have a special person designated to one task in the grinding checklist above. I think increased ores less often would definitely do a great job at giving people more ores per run and allowing time for things like running shrines, dreadfort, the end cities, etc.

Maybe im in the minority opinion here but grinding is hardly fun for me and I only do it to fund my towns conquest and building aspirations. Either way I fee like increasing mining cooldowns even further would just give less daily content to loka
 

FroggyFruit1357

Well-Known Member
Maybe im in the minority opinion here but grinding is hardly fun for me and I only do it to fund my towns conquest and building aspirations. Either way I fee like increasing mining cooldowns even further would just give less daily content to loka
Grinding isn't supposed to be fun which is why Loka doesn't have 120 actives. The point of increased cooldowns is to allow you to do other stuff instead of mining.
 

TheFreshLemon

Well-Known Member
Slicer
Grinding isn't supposed to be fun which is why Loka doesn't have 120 actives. The point of increased cooldowns is to allow you to do other stuff instead of mining.
Then make it fun? Why should I no life a server and get nothing in return lmfao. You talk about group mining, yet people aren't even going to RI because it's so bad. I haven't came across people while grinding in nether like literally ever, end maybe once or twice in the past 2 months, mining once with Adara when we all went to test ris. Not to mention the ability to have one person fund your town was good because it didn't cut into members personal funds and they could do whatever they wanted with their diamonds and ores. So your group mining idea sucks.
 

Jammin_Mas

Well-Known Member
Slicer
Having players grind the ri for an hour a day doing nothing but running in circles looking for sparse diamonds to fund their 300-1000
daily cost is a good way to burn players out.

If I wanted to go mining I’d find a prison server to play on. Guess I’ll just have to reduce my land to 8 tiles to make the RIs worth.

From a daily miner/grinder : these RIs need a buff.
 

Cryptite

Elder
Staff member
Elder
Having players grind the ri for an hour a day doing nothing but running in circles looking for sparse diamonds to fund their 300-1000
daily cost is a good way to burn players out.

Let's take your worst case scenario here of 1000 daily cost. That's 84 diamonds (12s per diamond, 1,008 shards) to fund your town for 24 hours.

Pretty much all players have reported getting about 1-1.5 stacks of diamonds (64 - 96) from one RI.

Breaking it down:
  • It currently takes one player 1 hour to fund your entire town for 1 day.
  • That's assuming they mined literally only diamonds and no other ores.
  • That's also assuming players did not use Silk Touch and Fortune the diamond ores later for what would be about 2.2x the output of 185 diamonds. This pays for another extra day of the generator.
  • Seagull Shores currently has a daily cost of 700 shards. That's 58 diamonds for an entire day.
  • Your town has 5 actives at this time.
  • Seagull Shores pays the majority cost of all of Best in the West with 35 territories (5 over the maximum, because of World Capital)
  • Seagull Shores' current Town Balance allows it to run without additional funding for 58 days.
  • Seagull Shores is a well established town that has been around for awhile, so the following data is not something newer towns would necessarily have, but that said
    • Seagull Shores' current Stored Wealth accounting only Void Storage is an additional 21,835 shards.
    • Including other containers throughout the town, the final Current Stored Wealth of your town is 176,321 shards.
  • In summation, Seagull Shores could run without visiting an RI or mining anything at all for 310 days.
To confirm, you believe that it is too much of a burden for perhaps up to 2 players having to spend 1 hour on Loka to afford funding an Alliance that is the World Capital of the Server and also has greater than the maximum number of territories for one day?
 
Last edited:

Jammin_Mas

Well-Known Member
Slicer
Let's take your worst case scenario here of 1000 daily cost. That's 84 diamonds (12s per diamond, 1,008 shards) to fund your town for 24 hours.

Pretty much all players have reported getting about 1-1.5 stacks of diamonds (64 - 96) from one RI.

Breaking it down:
  • It currently takes one player 1 hour to fund your entire town for 1 day.
  • That's assuming they mined literally only diamonds and no other ores.
  • Seagull Shores currently has a daily cost of 700 shards. That's 58 diamonds for an entire day.
  • Your town has 5 actives at this time.
  • Seagull Shores pays the majority cost of all of Best in the West with 35 territories (5 over the maximum, because of World Capital)
  • Seagull Shores' current Town Balance allows it to run without additional funding for 58 days.
To confirm, you believe that it is too much of a burden for perhaps up to 2 players having to spend 1 hour on Loka to afford funding an Alliance that is the World Capital of the Server and also has greater than the maximum number of territories for one day?

I personally saw this coming, a huge nerf, so I was prepared. However it’s important to keep in mind that a simple town cost is not the only thing diamonds contribute too.

AIs, Gear, Tools, Trading for Brew mats, and the insanely high price of pearls are some examples and asking new towns or playerbases to hope 1.5 stacks of ore is enough just won’t work out.

You have half the server telling you something needs to be fixed, so obviously there is some work to be done.
 

Jammin_Mas

Well-Known Member
Slicer
Let's take your worst case scenario here of 1000 daily cost. That's 84 diamonds (12s per diamond, 1,008 shards) to fund your town for 24 hours.

Pretty much all players have reported getting about 1-1.5 stacks of diamonds (64 - 96) from one RI.

Breaking it down:
  • It currently takes one player 1 hour to fund your entire town for 1 day.
  • That's assuming they mined literally only diamonds and no other ores.
  • That's also assuming players did not use Silk Touch and Fortune the diamond ores later for what would be about 2.2x the output of 185 diamonds. This pays for another extra day of the generator.
  • Seagull Shores currently has a daily cost of 700 shards. That's 58 diamonds for an entire day.
  • Your town has 5 actives at this time.
  • Seagull Shores pays the majority cost of all of Best in the West with 35 territories (5 over the maximum, because of World Capital)
  • Seagull Shores' current Town Balance allows it to run without additional funding for 58 days.
  • Seagull Shores is a well established town that has been around for awhile, so the following data is not something newer towns would necessarily have, but that said
    • Seagull Shores' current Stored Wealth accounting only Void Storage is an additional 21,835 shards.
    • Including other containers throughout the town, the final Current Stored Wealth of your town is 176,321 shards.
  • In summation, Seagull Shores could run without visiting an RI or mining anything at all for 310 days.
To confirm, you believe that it is too much of a burden for perhaps up to 2 players having to spend 1 hour on Loka to afford funding an Alliance that is the World Capital of the Server and also has greater than the maximum number of territories for one day?

Also, pulling up my town to prove a point is a pretty poor example. I could give a damn about this nerf, the fact I’m speaking up is more for the stake of the server itself and not me directly

So very funny example xd gg hehe got me good.
 
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