FroggyFruit1357
Well-Known Member
I joined the server on January 13, 2017. I made a town, Slapbutts, and made a few friends on Ascalon. after a reasonable amount of time and fighting with Byzantium, Conquest came to a standstill. We weren't invited to an active alliance, and our town went downhill. Eventually, it became ruins.
A few months went by and we formed another town. We were on a plains tile with no other towns around for safety. We had no conquest action that this server is known for. Miracalis offered us a town merge and we accepted. After some time in town with no conquest fights, All of our members left.
A year went by and we wanted to give the server another chance. We formed Default. This was our best town so far. With a bunch of people ready to build a new town, we got to work until enemies from a town close by started to kill us in town. With a constant challenge of losing gear and being drastically slowed in our progression, we eventually built a wall with a trench down to bedrock to discourage any people from bow boosting or elytra glitching in. After the wall was built, we finally got to work on our town to clear trees, build houses, and make an auto brewer. We warped to a few fights and helped reinforce some of our friendly towns. When it came to grinding out materials needed for the town, people ignored it or went to another server or game. After some time, people gave up on Loka and quit playing. Although this is an issue of the players themselves, most of the inactivity came from the lack of action on the server.
lilfros kept playing because he found people looking to form a new town. He moved to Garama and formed New Fruitopia. We formed an alliance with Salem and our push for capital began. Many, many fights ensued for the next few weeks. Numbers were at 50+ for reins fights and dropped back to around 20 after about an hour. Last I checked, there were 7 people online. Yes, I am aware of the issues with Stormgarden and some things on signs. But I seriously doubt they would have left permanently from the server if there was more content.
To further my point, I took a graph from https://minecraft-statistic.net
The low spots are a 0 player average.
The highest peak was 99 for scale.
You can see over the past year how inconsistent the server has been.
Now I know that there should be spikes of players during fights but jumping from 40 average to 0 average is legitimately terrible.
Don't get me wrong here. I love Loka. But its for the wrong reasons. When I get on the server, it's either for a conquest fight or because a town member needs help with something. The past few days I've been playing a lot but there wasn't much to do. I love Loka because of the community we have and the amount of history behind what was once an active server.
Loka has the following special-to-server things:
Recap:
Loka needs to change desperately.
A large percentage of new players join towns and leave within half an hour because Loka seems like a towny server.
Without conquest/action happening, people aren't interested in playing resulting in low player counts and high spikes during conquest fights.
We need some form of new content to keep people playing.
Thank you for your input on this pressing issue, please leave your suggestions or contradictions in the replies.
A few months went by and we formed another town. We were on a plains tile with no other towns around for safety. We had no conquest action that this server is known for. Miracalis offered us a town merge and we accepted. After some time in town with no conquest fights, All of our members left.
A year went by and we wanted to give the server another chance. We formed Default. This was our best town so far. With a bunch of people ready to build a new town, we got to work until enemies from a town close by started to kill us in town. With a constant challenge of losing gear and being drastically slowed in our progression, we eventually built a wall with a trench down to bedrock to discourage any people from bow boosting or elytra glitching in. After the wall was built, we finally got to work on our town to clear trees, build houses, and make an auto brewer. We warped to a few fights and helped reinforce some of our friendly towns. When it came to grinding out materials needed for the town, people ignored it or went to another server or game. After some time, people gave up on Loka and quit playing. Although this is an issue of the players themselves, most of the inactivity came from the lack of action on the server.
lilfros kept playing because he found people looking to form a new town. He moved to Garama and formed New Fruitopia. We formed an alliance with Salem and our push for capital began. Many, many fights ensued for the next few weeks. Numbers were at 50+ for reins fights and dropped back to around 20 after about an hour. Last I checked, there were 7 people online. Yes, I am aware of the issues with Stormgarden and some things on signs. But I seriously doubt they would have left permanently from the server if there was more content.
To further my point, I took a graph from https://minecraft-statistic.net
The low spots are a 0 player average.
The highest peak was 99 for scale.
You can see over the past year how inconsistent the server has been.
Now I know that there should be spikes of players during fights but jumping from 40 average to 0 average is legitimately terrible.
Don't get me wrong here. I love Loka. But its for the wrong reasons. When I get on the server, it's either for a conquest fight or because a town member needs help with something. The past few days I've been playing a lot but there wasn't much to do. I love Loka because of the community we have and the amount of history behind what was once an active server.
Loka has the following special-to-server things:
- Conquest
- Quests at spawn
- Town Leveling
Recap:
Loka needs to change desperately.
A large percentage of new players join towns and leave within half an hour because Loka seems like a towny server.
Without conquest/action happening, people aren't interested in playing resulting in low player counts and high spikes during conquest fights.
We need some form of new content to keep people playing.
Thank you for your input on this pressing issue, please leave your suggestions or contradictions in the replies.